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Article #56

Re: New Dedicated Forum for Game Professionals -Artist

#56
From: MkIII
Date: Tue, 23 Mar 2004 18:22
173 lines
5591 bytes
I think a few ice breaking messages from the people running the site might
have got the ball rolling a little better.
"Tom Kelly" <antispam@purplewisdom.co.uk> wrote in message
news:406031e0$0$22131$cc9e4d1f@news.dial.pipex.com...
>
>
> PurpleWisdom Consultants is pleased to announce the starting up of a
> independent forum specially built for game professionals and industry
> players to get together at one place. Our "Brings to it to light" forum is
> designed to give discussion film. PurpleWisdom intentions are to fight
> against the fragmentation of knowledge within the games. To get to our
> server and join our forum server please go to www.purplewisdom.co.uk
>
>
>
> Take a look at some of the discussion rooms we have created.
>
>
>
> ----
>
>
> Games Artist World
>
>
>
> :: Animators World
>
>
>
> Do you know how to produce natural weight and momentum with-in animations?
> Do you wonder how it can be achieved? Do you need to talk with other
> animators to get it just right. Hear what is going on in Animator World .
> Max, Maya, Lightwave. The objective is the same, great entertaining
> animation.
>
>
>
>
>
> ::Artists Caf�
>
>
>
> Creative people have lots of ideas. Creativity needs stimulation from many
> sources from Media to a walk down the street. But no one can deny that a
> group of creative thinkers together can multiply the latent creativity to
> some thing much more potent.
>
>
>
>
>
> :: Adobe Artist Tools
>
>
>
> Every artist in the past learned from other artists. The greatest artists
of
> all time spent most of the day or night at a caf� or bar, knowing that
> inspiration and knowledge comes by talking to other like minded people
that
> understand the world they are in. Adobe Artist Tools is the place to share
> ideas and tips concerning Adobe products.
>
>
>
>
>
> :: Frontend Design
>
>
>
> Every game needs a menu to front the game. The science and thought that
goes
> to make a front-end usable to the point that it is so easy that it is not
> noticed at all is what is important. Bad Front-ends brings a bad consumer
> experience. In a demonstration that could be a lost sale.
>
>
>
> :: Maya World
>
>
>
> Maya is loved by many and miss-understood by others. Simple tips can make
a
> big difference in an artist workflow. Talking about it with other Maya
users
>
>
>
>
> that use it to make games can really only be a good thing.
>
>
>
>
>
>
>
>
>
>
> :: 3DS MAX
>
>
>
> Some hate MAX and some love it. Some just want to make games. Share your
> knowledge and heal the torment that many artists feel as they use MAX.
What
> would you do to solve the Maya Max split ? What do you think of MAX ?
>
>
>
>
>
> :: LightWave World
>
>
>
> Ask anyone new to Lightwave what you do think of it ? Most say. It is
> completely different from what they have encountered before. That it hurts
a
> creative mind to think Lightwave for the first 2 weeks or so. But for
those
> that punch through they love it and see why so many in Film and T.V love
it.
>
>
>
>
>
>
>
> :: XSI/ SoftImage
>
>
>
> A old friend to many an artist. Alein to others. Andybody who uses it
knows
> they are dealing with some serous creative software.
>
>
>
>
>
>
>
> ---
>
> "Brings it to light" Forum can be found at www.purplewisdom.co.uk
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>


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From: "MkIII" <mkiii@==NO-TO-SPAM==dsl.pipex.com>
Newsgroups: ab.software.developers,adobe.photoshop.windows,adobe.premiere.macintosh,adobe.premiere.video.editing,adobe.premiere.windows,alt.binaries.3d.lightwave,alt.binaries.3dstudio,alt.news.microsoft,comp.games.development.art
References: <406031e0$0$22131$cc9e4d1f@news.dial.pipex.com>
Subject: Re: New Dedicated Forum for Game Professionals -Artist
Date: Tue, 23 Mar 2004 18:22:54 -0000
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