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Article #56Re: New Dedicated Forum for Game Professionals -Artist
From: MkIII
Date: Tue, 23 Mar 2004 18:22
Date: Tue, 23 Mar 2004 18:22
173 lines
5591 bytes
5591 bytes
I think a few ice breaking messages from the people running the site might have got the ball rolling a little better. "Tom Kelly" <antispam@purplewisdom.co.uk> wrote in message news:406031e0$0$22131$cc9e4d1f@news.dial.pipex.com... > > > PurpleWisdom Consultants is pleased to announce the starting up of a > independent forum specially built for game professionals and industry > players to get together at one place. Our "Brings to it to light" forum is > designed to give discussion film. PurpleWisdom intentions are to fight > against the fragmentation of knowledge within the games. To get to our > server and join our forum server please go to www.purplewisdom.co.uk > > > > Take a look at some of the discussion rooms we have created. > > > > ---- > > > Games Artist World > > > > :: Animators World > > > > Do you know how to produce natural weight and momentum with-in animations? > Do you wonder how it can be achieved? Do you need to talk with other > animators to get it just right. Hear what is going on in Animator World . > Max, Maya, Lightwave. The objective is the same, great entertaining > animation. > > > > > > ::Artists Caf� > > > > Creative people have lots of ideas. Creativity needs stimulation from many > sources from Media to a walk down the street. But no one can deny that a > group of creative thinkers together can multiply the latent creativity to > some thing much more potent. > > > > > > :: Adobe Artist Tools > > > > Every artist in the past learned from other artists. The greatest artists of > all time spent most of the day or night at a caf� or bar, knowing that > inspiration and knowledge comes by talking to other like minded people that > understand the world they are in. Adobe Artist Tools is the place to share > ideas and tips concerning Adobe products. > > > > > > :: Frontend Design > > > > Every game needs a menu to front the game. The science and thought that goes > to make a front-end usable to the point that it is so easy that it is not > noticed at all is what is important. Bad Front-ends brings a bad consumer > experience. In a demonstration that could be a lost sale. > > > > :: Maya World > > > > Maya is loved by many and miss-understood by others. Simple tips can make a > big difference in an artist workflow. Talking about it with other Maya users > > > > > that use it to make games can really only be a good thing. > > > > > > > > > > > :: 3DS MAX > > > > Some hate MAX and some love it. Some just want to make games. Share your > knowledge and heal the torment that many artists feel as they use MAX. What > would you do to solve the Maya Max split ? What do you think of MAX ? > > > > > > :: LightWave World > > > > Ask anyone new to Lightwave what you do think of it ? Most say. It is > completely different from what they have encountered before. That it hurts a > creative mind to think Lightwave for the first 2 weeks or so. But for those > that punch through they love it and see why so many in Film and T.V love it. > > > > > > > > :: XSI/ SoftImage > > > > A old friend to many an artist. Alein to others. Andybody who uses it knows > they are dealing with some serous creative software. > > > > > > > > --- > > "Brings it to light" Forum can be found at www.purplewisdom.co.uk > > > > > > > > > > > > > > > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.634 / Virus Database: 406 - Release Date: 18/03/2004
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X-Google-Language: ENGLISH,ASCII X-Google-Thread: 109590,ef39940c86cfb028 X-Google-Attributes: gid109590,public X-Google-Thread: fade6,ef39940c86cfb028 X-Google-Attributes: gidfade6,public X-Google-Thread: 1559f1,ef39940c86cfb028 X-Google-Attributes: gid1559f1,public X-Google-Thread: f6fd3,ef39940c86cfb028 X-Google-Attributes: gidf6fd3,public X-Google-Thread: fbd58,ef39940c86cfb028 X-Google-Attributes: gidfbd58,public X-Google-Thread: f5de9,ef39940c86cfb028 X-Google-Attributes: gidf5de9,public X-Google-Thread: 10bac7,ef39940c86cfb028 X-Google-Attributes: gid10bac7,public X-Google-Thread: 10f2ee,ef39940c86cfb028 X-Google-Attributes: gid10f2ee,public X-Google-ArrivalTime: 2004-03-23 10:23:04 PST Path: arc1-ca.pugleaf.net!archiver1.google.com!news2.google.com!news.maxwell.syr.edu!transit.news.xs4all.nl!newsfeed.wxs.nl!newsfeeder.wxs.nl!amsnews01.chello.com!news.cambrium.nl!news.cambrium.nl!lightspeed.eweka.nl!62.45.52.242.MISMATCH!newsfeed.kabelfoon.nl!195.129.110.21.MISMATCH!bnewsfeed00.bru.ops.eu.uu.net!bnewsinpeer01.bru.ops.eu.uu.net!lnewsinpeer01.lnd.ops.eu.uu.net!lnewspost00.lnd.ops.eu.uu.net!emea.uu.net!not-for-mail From: "MkIII" <mkiii@==NO-TO-SPAM==dsl.pipex.com> Newsgroups: ab.software.developers,adobe.photoshop.windows,adobe.premiere.macintosh,adobe.premiere.video.editing,adobe.premiere.windows,alt.binaries.3d.lightwave,alt.binaries.3dstudio,alt.news.microsoft,comp.games.development.art References: <406031e0$0$22131$cc9e4d1f@news.dial.pipex.com> Subject: Re: New Dedicated Forum for Game Professionals -Artist Date: Tue, 23 Mar 2004 18:22:54 -0000 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Lines: 175 Message-ID: <40608085$0$22979$cc9e4d1f@news.dial.pipex.com> NNTP-Posting-Host: 81-86-252-9.dsl.pipex.com X-Trace: 1080066182 news.dial.pipex.com 22979 81.86.252.9:3114 X-Complaints-To: abuse@uk.uu.net