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Article #490

Camera depth question - follow on from the one below

#490
From: adinnin
Date: Fri, 18 Jun 2004 09:09
26 lines
1595 bytes
Hello,
   I have to do a sequence where the camera is flying along in z space, there are loads and loads of layers of footage, the camera will stop and view one then move on to the next.
  The previous post used this expression

minDist =1500;
maxDist = 3000;
maxT = 90;
minT = 15;
l = length(position,this_comp.layer("Camera 1").position / 2);
ease_out(l,minDist,maxDist,maxT,minT)

which is fantastic, I have also applied it to a venetian blind transition so that when the camera is really close it disolves into nothing...

however.. I am having trouble with the opacity.

what I am after is when it is really far away lets say 2000, the opacity is 0 when it gets to 1000 it is 90%, but when it is 250 I want it to be 15% opacity.

I would imagine this has something to do with the falloff but I cant for the life of me work it out !!!!

any ideas would be greatly appreciated

regards

Alex

sorry about the long post !!!
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Subject: Camera depth question - follow on from the one below
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Date: Fri, 18 Jun 2004 02:09:00 -0700
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