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Thread View: adobe.after.effects.expressions
6 messages
6 total messages Started by Finn_Skivling Thu, 18 Dec 2008 15:54
start operation on layer time instead of comp time
#176
Author: Finn_Skivling
Date: Thu, 18 Dec 2008 15:54
11 lines
1017 bytes
I cannot get this peice of code to start to work its magic att the beginning of the layer its applied to instead of the beginning of the comp the layer is in.

veloc = 10;
amplitude = 150;
decay = 2;

amplitude*Math.sin(veloc*time)/Math.exp(decay*time)

I have tried just writing layertime but Im very new to this whole expression thing and have yet to start to se logic in the strings. So thanx for anny help

/Finn, Sweden
Re: start operation on layer time instead of comp time
#177
Author: Dan_Ebberts
Date: Thu, 18 Dec 2008 21:14
10 lines
760 bytes
Easy fix:

t = time - inPoint;
veloc = 10;
amplitude = 150;
decay = 2;

amplitude*Math.sin(veloc*t)/Math.exp(decay*t)

Dan
Re: start operation on layer time instead of comp time
#178
Author: Finn_Skivling
Date: Tue, 23 Dec 2008 10:01
2 lines
638 bytes
Cheers Dan!
Much appreciated
Re: start operation on layer time instead of comp time
#288
Author: Finn_Skivling
Date: Wed, 14 Jan 2009 09:53
3 lines
709 bytes
And if I want to control the start time within the layer (ex: +3 seconds) were do I add it?

Thanx
Re: start operation on layer time instead of comp time
#289
Author: Dan_Ebberts
Date: Wed, 14 Jan 2009 14:26
7 lines
851 bytes
Like this:

delay = 3;
t = time - (inPoint+delay);
if (t < 0){ value }else{ veloc = 10; amplitude = 150; decay = 2; amplitude*Math.sin(veloc*t)/Math.exp(decay*t) }

Dan
Re: start operation on layer time instead of comp time
#290
Author: Finn_Skivling
Date: Thu, 15 Jan 2009 08:07
1 lines
629 bytes
Thanx bro. You rock!
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