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Article #146Re: Particle Playground in RAM preview
From: Andrew_Yoole
Date: Wed, 01 Apr 2009 22:32
Date: Wed, 01 Apr 2009 22:32
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The limitations with Particle Playground have existed since it's arrival in AE - version 5 0r 6, I think. It has always been a rather cumbersome and hard to use tool, in my opinion. It's always struck me as slightly experimental. There are, of course, other particle generators within AE, including CC Particle World. But personally, Trapcode Particular is the third party plugin I use more than any other - it is quite simply the most useful plugin I've ever bought for AE, and worth every cent.
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X-Google-Thread: 105699,2e7b39a7c3a277c6 X-Google-Attributes: gid105699,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit From: Andrew_Yoole@adobeforums.com Path: arc1-ca.pugleaf.net!g2news2.google.com!news2.google.com!news.glorb.com!newshub.sdsu.edu!webcrossing Newsgroups: adobe.after.effects Subject: Re: Particle Playground in RAM preview Message-ID: <59b86bb5.14@webcrossing.la2eafNXanI> Date: Wed, 1 Apr 2009 15:32:30 -0700 References: <59b86bb5.-1@webcrossing.la2eafNXanI> Lines: 9 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit