🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: adobe.after.effects
Article #190

Re: How to improve the OpenGL performance for AE

#190
From: Navarro_Parker
Date: Fri, 03 Apr 2009 19:08
1 lines
715 bytes
Bogie, I hope you mean OpenGL on the *Mac version of After Effects* is a cruel joke, and not OpenGL on the Mac in general.
Technical Details
Message-ID: <59b87ff6.2@webcrossing.la2eafNXanI>
Path: arc1-ca.pugleaf.net!g2news1.google.com!news1.google.com!newshub.sdsu.edu!webcrossing
References: <59b87ff6.-1@webcrossing.la2eafNXanI>

Show Full Headers
Complete Article Headers
X-Google-Thread: 105699,e91cf3574ef9c52d
X-Google-Attributes: gid105699,domainid0,public,usenet
X-Google-Language: ENGLISH,ASCII-7-bit
From: Navarro_Parker@adobeforums.com
Path: arc1-ca.pugleaf.net!g2news1.google.com!news1.google.com!newshub.sdsu.edu!webcrossing
Newsgroups: adobe.after.effects
Subject: Re: How to improve the OpenGL performance for AE
Message-ID: <59b87ff6.2@webcrossing.la2eafNXanI>
Date: Fri, 3 Apr 2009 12:08:36 -0700
References: <59b87ff6.-1@webcrossing.la2eafNXanI>
Lines: 2
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: 8bit