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Article #48226

Re: AE memory/3D camera pan question

#48226
From: Troy McFarland
Date: Wed, 08 May 2002 23:29
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Thanks Navarro and Rick for your suggestions. 

Some more details: 

I've captured video segments, 5 to 10 seconds for each screen.  While doing my pan and scans, I've substituted still shots, just so it's doable.  I plan on replacing that footage with the movie files when I'm ready for the final render.  I'm using the standard 3D engine, since I don't have to deal with intersections. 

Therefore, I'm going to have to come up with a more creative way to black out the unused portion of the comp.  Probably via pre-comp or prerender in AE.  

The video game captures were done on a scan-do system, so colors have already been corrected, and I'll apply  filters to deal with scan lines where neccesary.  Thanks for those tips though, as they are very helpful for other situations. 

I guess I might be forced to go back to the tradtional 2D pan and scans with zooming and moving the anchor point (A whole chapter details this in Creating Motion Graphics by Chris and Trish Meyer) For some crazy reason, I just prefer moving the camera around.  Maybe I should clock myself using both techniques and see which one is faster for me. 

Thanks again, -Troy
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Newsgroups: adobe.after.effects
Subject: Re: AE memory/3D camera pan question
Message-ID: <ef8630c.2@WebX.aaQKaf7vad4>
Date: Wed, 8 May 2002 16:29:29 -0700
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