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Article #48306Re: simulating a sketch line in AE5
From: thomas olbrich
Date: Sat, 11 May 2002 02:45
Date: Sat, 11 May 2002 02:45
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Still I didn't get what you have and what you want. A single 2D tga? A 3D mesh? Animated vector based outline drawings? To animate stills export the figure as .ai vectors or any .eps format. Fill the path with paint stroke in AE. Or use the 3Dmax result as stroked pix already. Then apply jittering as stroke effect or with auto-keyframing in AE: /windows/palettes/"blur" (I don't know the english palette name). If you want to render a complete 3D animation as cartoon search for a render extension for your 3D app, not in AE. If its only single tga pics Photoshop would be enough to give em a sketch look. For a vector animation also Flash might be a good choice. With tweening you can follow a path over time, making a stroke behind visible ... Tell us what you want. What's in the 3Dmax file?
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 105699,c6ff92d52bdab44 X-Google-Attributes: gid105699,public X-Google-ArrivalTime: 2002-05-10 20:07:31 PST From: "thomas olbrich" <t.olbrich@t-online.de> Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-06!supernews.com!isdnet!fr.clara.net!heighliner.fr.clara.net!newsfeed01.sul.t-online.de!t-online.de!WebX Newsgroups: adobe.after.effects Subject: Re: simulating a sketch line in AE5 Message-ID: <ef873f6.7@WebX.aaQKaf7vad4> Date: Fri, 10 May 2002 19:45:09 -0700 References: <ef873f6.-1@WebX.aaQKaf7vad4> Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit