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Article #28761

Sanctuary updated....(testers required)

#28761
From: Martin Judd
Date: Sat, 11 May 2002 00:46
46 lines
2599 bytes
>If it is too obscure, I'll post a better explanation<

Type "Help" whilst in the courtyard to get a clue on how to enter the
game.

http://www.a1media.co.uk/Atmosphere/Sanctuary/
or
/goto http://www.a1media.co.uk/Atmosphere/Sanctuary/Sanctuary.aer

Seriously, I would appreciate a few dialup as well as faster checks to
see what percentage of people get the javascript timeouts, and also,
my major headache, the sound load problem. When you meet the game
characters, their speech should be audible as well as textual,
unfortunately, no matter what I do, I can only get partial sound loads
on my DSL, even though I know the script is correct, (it works offline
fine).

I've pretty well finished the world and streamlined the scripts now,
so your comments will be welcome so I can put it to bed :o)

PS. I'd love to know if anyone manages to complete the game without
using any cheats!




"Martin Judd" <mcjudd@a1media.co.uk> wrote in message
news:516318C946C8135E1BBBFD07782E20F3@in.WebX.aaQKaf7vad4...
> I've added a new bit to the Sanctuary Garden section to assist new
users.
>
> I'd appreciate it if some of you could let me know if it gives you
any
> errors or timeouts.
>
> I won't give any more details because I also want to see if it is
> findable/useable without too much trouble. Suffice it to say you
don't
> need to enter the castle to find the new bit.
>
> If it is too obscure, I'll post a better explanation :o)
>
>
>
>
>
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From: "Martin Judd" <mcjudd@a1media.co.uk>
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Newsgroups: adobe.atmosphere
Subject: Sanctuary updated....(testers required)
Message-ID: <83C3174BD3FE31E6EB904FDC5C524430@in.WebX.aaQKaf7vad4>
Date: Fri, 10 May 2002 17:46:53 -0700
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