Article View: adobe.atmosphere
Article #28803A Challenge
From: Wes Lydon
Date: Sun, 12 May 2002 08:49
Date: Sun, 12 May 2002 08:49
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If you play Half-Life, or half-life mods, you will note that the files are .bsp files. What I am trying to figure out is a way to convert a .map file (converted from .bsp) so that i can import it into 3ds, save that, and import that into atmosphere. This is a toughy to me, and I'm putting the challenge out there. If anyone has any clues, please, help me out.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fa820,d2cdeb5b696050c7,start X-Google-Attributes: gidfa820,public X-Google-ArrivalTime: 2002-05-12 02:07:28 PST From: "Wes Lydon" <lydonw@hotmail.com> Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-06!supernews.com!isdnet!fr.clara.net!heighliner.fr.clara.net!newsfeed01.sul.t-online.de!t-online.de!WebX Newsgroups: adobe.atmosphere Subject: A Challenge Message-ID: <ef87a4c.-1@WebX.aaQKaf7vad4> Date: Sun, 12 May 2002 01:49:56 -0700 Lines: 7 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit