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Article #28826Re: Reusing the subworld file
From: Norm Lindenberg
Date: Thu, 09 May 2002 15:46
Date: Thu, 09 May 2002 15:46
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Rolu, The mouse overs are working fine now. I have set up a timestep counter and by pausing over a subworld for about ten counts I can make that the active subworld. First, I tried to set up an onClick function but couldn't make it respond. I'll try again after awhile. For now, I have a half dozen subworlds that can individually be moved around, made to follow the player, come to the player, and find their way around and between obstructions. This thing is really shaping up! Thanks again for your help. Norm
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fa820,71055f44dd0e58e2 X-Google-Attributes: gidfa820,public X-Google-ArrivalTime: 2002-05-09 09:07:55 PST From: "Norm Lindenberg" <nlindenberg@home.com> Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!supernews.com!iad-peer.news.verio.net!news.verio.net!news.maxwell.syr.edu!newsfeed.online.be!newsfeed01.sul.t-online.de!t-online.de!WebX Newsgroups: adobe.atmosphere Subject: Re: Reusing the subworld file Message-ID: <ef86495.11@WebX.aaQKaf7vad4> Date: Thu, 9 May 2002 08:46:14 -0700 References: <ef86495.-1@WebX.aaQKaf7vad4> Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit