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Article #28899Re: Reusing the subworld file
From: Norm Lindenberg
Date: Wed, 08 May 2002 23:48
Date: Wed, 08 May 2002 23:48
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1420 bytes
Rolu,
Thanks for clarifying the picture.
I recoded as you suggested and while the mouse overs work they still all seem to be sharing the same function. The code below is a condensation of the portion of the script involved.
vsw.onWorldLoad=function(succ) { this.world.onMouseOver = function() {chat.print("You are pointing at "+vsw.Name);} }
vsw = SubWorld("<file name>").add(); vsw.Name = "<subworld name>";
The above two statements are repeated for each subworld to be created.
Each subworld is given a different position; they are being created and placed at the correct locations. However, when mouse overs are done they all report the name of the last subworld created.
Do you see any obvious mistakes?
Thanks,
Norm
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fa820,71055f44dd0e58e2 X-Google-Attributes: gidfa820,public X-Google-ArrivalTime: 2002-05-08 17:07:32 PST From: "Norm Lindenberg" <nlindenberg@home.com> Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!supernews.com!newsfeed.online.be!newsfeed01.sul.t-online.de!t-online.de!WebX Newsgroups: adobe.atmosphere Subject: Re: Reusing the subworld file Message-ID: <ef86495.5@WebX.aaQKaf7vad4> Date: Wed, 8 May 2002 16:48:06 -0700 References: <ef86495.-1@WebX.aaQKaf7vad4> Lines: 28 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit