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Article #28909Re: Reusing the subworld file
From: Norm Lindenberg
Date: Thu, 09 May 2002 02:26
Date: Thu, 09 May 2002 02:26
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1651 bytes
Rolu, I cannot think of a way to generate the subworld names programmatically and I am trying to avoid manually assigning different names to each subworld. Instead, I am trying to identify them by their other properties so they can be created generically and share the same functions. It may turn out that I cannot do this but I am hoping I can. Is it possible to back into the subworld name from within the onMouseOver function so I can get to the Name property I have assigned to the subworld (eg. vsw.Name = "scout1";)without referencing the actual subworld name (vsw)? I tried using "this.Name" and "world.parent.Name" and a number of other things so I could get away from using "vsw" but nothing worked. I am still finding my way around this new environment and probably breaking a lot of rules regarding how things are done. It is still a learning process at this stage. Thanks again for your help, Norm
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fa820,71055f44dd0e58e2 X-Google-Attributes: gidfa820,public X-Google-ArrivalTime: 2002-05-08 19:37:43 PST From: "Norm Lindenberg" <nlindenberg@home.com> Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-06!supernews.com!news-x2.support.nl!newsgate.cistron.nl!fr.clara.net!heighliner.fr.clara.net!newsfeed01.sul.t-online.de!t-online.de!WebX Newsgroups: adobe.atmosphere Subject: Re: Reusing the subworld file Message-ID: <ef86495.7@WebX.aaQKaf7vad4> Date: Wed, 8 May 2002 19:26:59 -0700 References: <ef86495.-1@WebX.aaQKaf7vad4> Lines: 22 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit