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Article #607Re: Opening SGML Files in Framemaker 7
From: Jon_White
Date: Sun, 19 Oct 2008 19:27
Date: Sun, 19 Oct 2008 19:27
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1753 bytes
Hi Alex, It's hard to say what your best bet would be to get these files into FrameMaker. It depends among other things on: * Do the files have to be saved back out to SGML after you're done with them, or is this a one-way trip? If you have to round trip them back to SGML, you probably have less scope in what you can do to the files. * Is this a one-off, or is it a regular job? If it's a one off, you may be able to get away with hacking the files; if it's a regular thing, you may want to automate it somehow, by processing the SGML files using a script or via the import process. * How many files are there to be processed? If there are only a few, then editing them by hand to suit your purposes might be the way to go. If there are many, then an automated solution (again, scripting or via the import process) may be better. As you can see, there are overlaps in the points above. I'm sorry that I can't be more specific � if you consider the questions above and come back with more queries, then someone here may be able to point you in the right direction. Jon
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X-Google-Thread: fcc08,52c9a88d054d4391 X-Google-Attributes: gidfcc08,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII From: Jon_White@adobeforums.com Newsgroups: adobe.framemaker.sgml Subject: Re: Opening SGML Files in Framemaker 7 Message-ID: <59b6c36d.2@webcrossing.la2eafNXanI> Date: Sun, 19 Oct 2008 12:27:54 -0700 References: <59b6c36d.-1@webcrossing.la2eafNXanI> Lines: 23 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit Path: arc1-ca.pugleaf.net!g2news1.google.com!news2.google.com!news.glorb.com!feeder.erje.net!newsfeed.straub-nv.de!news.buerger.net!news4us.nl!webcrossing