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Article #607

Re: Opening SGML Files in Framemaker 7

#607
From: Jon_White
Date: Sun, 19 Oct 2008 19:27
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Hi Alex,

It's hard to say what your best bet would be to get these files into FrameMaker. It depends among other things on:

  * Do the files have to be saved back out to SGML after you're done with
  them, or is this a one-way trip? If you have to round trip them back to
  SGML, you probably have less scope in what you can do to the files.
  * Is this a one-off, or is it a regular job? If it's a one off, you may
  be able to get away with hacking the files; if it's a regular thing, you
  may want to automate it somehow, by processing the SGML files using a script
  or via the import process.
  * How many files are there to be processed? If there are only a few, then
  editing them by hand to suit your purposes might be the way to go. If there
  are many, then an automated solution (again, scripting or via the import
  process) may be better.

As you can see, there are overlaps in the points above. I'm sorry that I can't be more specific � if you consider the questions above and come back with more queries, then someone here may be able to point you in the right direction.

Jon
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From: Jon_White@adobeforums.com
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Subject: Re: Opening SGML Files in Framemaker 7
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