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Thread View: adobe.framemaker.sgml
8 messages
8 total messages Started by Marcel_Vogelzangs Tue, 13 Jan 2009 14:13
64-bit
#335
Author: Marcel_Vogelzangs
Date: Tue, 13 Jan 2009 14:13
7 lines
688 bytes
Hello,

When comes Framemaker with a version how support a 64-bits computer?

Kind Regards,

Marcel Vogelzangs
Re: 64-bit
#342
Author: Chris_Nahr
Date: Wed, 14 Jan 2009 08:21
9 lines
904 bytes
On Tue, 13 Jan 2009 06:13:14 -0800, Marcel_Vogelzangs@adobeforums.com
wrote:

>When comes Framemaker with a version how support a 64-bits computer?

What do you mean?  FrameMaker runs perfectly fine on 64-bit Windows.
Are there issues with a 64-bit version of Solaris?
--
http://www.kynosarges.de
Re: 64-bit
#343
Author: Marcel_Vogelzangs
Date: Wed, 14 Jan 2009 08:53
11 lines
1079 bytes
Ok Chris thanks for your reaction. We are looking to buy a 64-bit computer system. But everyone we ask told use Framemaker 8 doesn't support a 64-bit computer, even on the Adobe site! This following go's to the adobe site:

 <http://kb.adobe.com/selfservice/viewContent.do?externalId=kb403291&sliceId=1&promoid=DNRBQ>

So I was though Framemaker doesn't support 64-bits at all, but we you say you work with it, it fine to me.

Perhaps can you tell me the properties of your system?

Thanks,

Marcel Vogelzangs
Re: 64-bit
#344
Author: Art Campbell
Date: Wed, 14 Jan 2009 13:28
9 lines
1079 bytes
Marcel,

There's a difference between a program running on a 64-bit operating system in its native 32-bit mode and a program being designed to run in 64-bit mode.

Frame runs nicely under Windows XP 64, but has not been ported to run in 64-bit mode. And I wouldn't hold my breath for that port until most computers are running a 64-bit OS.

If you want faster performance, the best way to achieve that is to pack as much RAM as possible into your workstation and make sure that your network is Gig-E.

Art
Re: 64-bit
#345
Author: Marcel_Vogelzangs
Date: Wed, 14 Jan 2009 14:04
11 lines
1003 bytes
Thanks Art,

The reasson I want a 64-bits computer is not the performance of Framemaker are not good enough. But I need the 64-bits system for another program (Pro-E).

So when I understand right, Framemaker works fine with XP 64 bud I don't have preformance in Framemaker like a 64bit program.

Oke Thanks for you information.

Thanks,

Marcel Vogelzangs
Re: 64-bit
#346
Author: Chris_Nahr
Date: Wed, 14 Jan 2009 23:28
35 lines
2508 bytes
On Wed, 14 Jan 2009 00:53:22 -0800, Marcel_Vogelzangs@adobeforums.com
wrote:

>Ok Chris thanks for your reaction. We are looking to buy a 64-bit computer system. But everyone we ask told use Framemaker 8 doesn't support a 64-bit computer, even on the Adobe site! This following go's to the adobe site:
>
> <http://kb.adobe.com/selfservice/viewContent.do?externalId=kb403291&sliceId=1&promoid=DNRBQ>
>
>So I was though Framemaker doesn't support 64-bits at all, but we you say you work with it, it fine to me.

Oh dear.  Yes, that's definitely wrong.  FrameMaker runs as a 32-bit
application on 64-bit systems, just like the other Adobe applications
in that list.  I've left a comment in the feedback box, maybe someone
will read it and fix this list.

>Perhaps can you tell me the properties of your system?

I'm running the current patch level of FrameMaker 8 on the 64-bit
edition of Windows Vista Ultimate.  I don't quite recall if I ever
used FM7 on this system, but FM8 definitely works.

By the way, you wouldn't get any better performance from a native
64-bit version of FrameMaker anyway, not unless you are planning to
edit truly gigantic documents.  The 64-bit address space is a great
thing for operating systems because it removes the 4 GB limit
(actually only 3-3.5 GB in practice) that can get annoying when you
run a memory-hungry system like Vista and a bunch of big applications.

But for an individual application like FrameMaker, the 2 GB available
to a standard 32-bit process are usually quite sufficient.  Moreover,
instructions are actually executed more slowly by a 64-bit application
because all data items that hold memory addresses are twice as big. In
fact, moving an application from 32 bit to 64 bit compilation can
easily result in a *slowdown* of 10% or more.
--
http://www.kynosarges.de
Re: 64-bit
#347
Author: Marcel_Vogelzangs
Date: Thu, 15 Jan 2009 05:16
8 lines
888 bytes
Thank you Chris,

The performance of Framemaker are fine with this system I have now, never less getting a PDF takes a while.
The reason I want a 64bit system is I need to run Pro-E (Pro-E is a 3D modeling program).

So you taking about vista 64, but Framemaker also operated on XP 64?

Marcel Vogelzangs
Re: 64-bit
#250
Author: Chris_Nahr
Date: Thu, 15 Jan 2009 08:25
9 lines
958 bytes
On Wed, 14 Jan 2009 21:16:51 -0800, Marcel_Vogelzangs@adobeforums.com
wrote:

>So you taking about vista 64, but Framemaker also operated on XP 64?

I don't know about that since I never used XP 64, but Art Campbell
says FrameMaker runs on that system, and I think we can trust him. :)
--
http://www.kynosarges.de
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