🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: adobe.illustrator.featurerequests
Article #359

Re: Akima spline curves for vector graphics

#359
From: James_Talmage
Date: Sat, 18 Oct 2008 20:56
21 lines
3011 bytes
Jim,

Other drawing programs have other spline tools in addition to the ubiquitous Bezier tool.

FreeHand's Bezigon tool draws Beziers, but does so with an interface that lets you just click where you want points on the path, and then auto-conforms the curve points that you place according to where you place the next point, yielding results much like the Java applet you linked to.

Canvas's Auto Curve tool behaves almost exactly like the Java applet.

Although I'm not opposed to a drawing program having multiple interfaces for creating spline curves, I have no desire for them. I never use the Bezigon tool in FH, and never use the Auto Curve tool in Canvas. I view them both as accommodations to beginners who initially think Bezier tools are unapproachable. I dare say the vast majority of proficient vector illustrators would agree. (No offense intended to any experienced users who find them useful.)

So while I can't say whether Canvas's Auto Curve tool actually uses the Akima equation you seem to be fond of, it's interface and behavior seems identical to what you seem to desire, and in that respect is therefore nothing new to drawing programs.

As far as Illustrator goes, I'd much rather development time be dedicated to far more fundamental and universally important things that it still lacks relative to the other mainstream drawing programs.

Illustrator still has no decent cutting tool. No user-defined drawing scales. No dimension tools. No connector tools. Poor snap behavior. Too limited value entry fields. Excruciating text performance. Bizarre Character and Paragraph style behaviors. No geometric shape primitives. No proper radius/chamfer/fillet feature. No joining of multiple paths at once. An old-fashioned modal-dialog-heavy and poorly-organized and too-cluttered interface. The list is quite long; and on my list (for whatever it's worth), alternate interfaces for interactively drawing spline curves does not even appear.

The Bezier curve is inherent to PostScript drawing programs, and the conventional click-or-clickdrag interface for them is practically universal. It is fluid, accurate, supple, and economical in the number of points it creates. It dominates for good reason.

So while I'm all for truly valuable "new wrinkles," this is one I don't see any practical need for.

JET
Technical Details
Message-ID: <59b6c697.1@webcrossing.la2eafNXanI>
Path: arc1-ca.pugleaf.net!g2news1.google.com!news4.google.com!news.germany.com!newsfeed.straub-nv.de!tudelft.nl!txtfeed1.tudelft.nl!news4us.nl!webcrossing
References: <59b6c697.-1@webcrossing.la2eafNXanI>

Show Full Headers
Complete Article Headers
X-Google-Thread: 1108e1,46fb2b952df98c3d
X-Google-Attributes: gid1108e1,domainid0,public,usenet
X-Google-Language: ENGLISH,ASCII-7-bit
From: James_Talmage@adobeforums.com
Newsgroups: adobe.illustrator.featurerequests
Subject: Re: Akima spline curves for vector graphics
Message-ID: <59b6c697.1@webcrossing.la2eafNXanI>
Date: Sat, 18 Oct 2008 13:56:45 -0700
References: <59b6c697.-1@webcrossing.la2eafNXanI>
Lines: 48
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: 8bit
Path: arc1-ca.pugleaf.net!g2news1.google.com!news4.google.com!news.germany.com!newsfeed.straub-nv.de!tudelft.nl!txtfeed1.tudelft.nl!news4us.nl!webcrossing