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Article #6640

SMIL-animation syntax SVG sequencer

#6640
From: Ian Tindale
Date: Mon, 24 Jun 2002 20:54
21 lines
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I'd like to see, as a counterpart to the 'SVG Interactivity' palette, an
'SVG SMIL-Animation' palette. Well, it'd be more than a palette. It'd be a
modular sequencer, with timelines, with attribute/value parametric
selection, and a visual (if loose and granular) representation of each
SMIL-Animation element's effect with the current values. Also, it would be
nice to have a selection of common performances, such as 'move from here to
there, over this much time', or 'move along this path over this time' or
'move like this, and repeat' - all the common things that the SMIL syntax
easily allows in SVG. From there, it would be nice to have some quite
complex and sophisticated macro sequences, of the sort that exceed the
hand-coding boundary perhaps. All of which, all the time, might resemble a
cross between a patchbay for a synthesizer studio (like OMS or FreeMidi
offers), and an actual sequencer (like Notator or suchlike), where time and
motion is represented, and also the interconnections and parameter
dependencies.

That'd be nice.

--
Ian Tindale
London
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Newsgroups: adobe.illustrator.featurerequests
Subject: SMIL-animation syntax SVG sequencer
Message-ID: <10CF4BD476AA3F13F6E52C97F0FF5EB6@in.WebX.aaQKaf7vad4>
Date: Mon, 24 Jun 2002 13:54:08 -0700
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