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Article #154

CS3 / Win: Lock an anchored text frame

#154
From: Hans Stoessel
Date: Mon, 23 Mar 2009 15:31
37 lines
1682 bytes
Hi

I lock frames using the following code (snippet):

...
  InterfacePtr<ICommand> ipSetStoryLockStateCmd(CmdUtils::CreateCommand(kSetItemLockDataCmdBoss));
  InterfacePtr<IBoolData> ipLockData(ipSetStoryLockStateCmd, IID_IBOOLDATA);
  // ipTextModel - >this is an interface <ITextModel>
  InterfacePtr<IItemLockData> ipTextLockData(ipTextModel, UseDefaultIID());
  if(ipTextLockData == nil)
  {
    break;
  }

// set the command data
  if (ipTextLockData->GetInsertLock()) {
    ipLockData->Set(kFalse);	// unlock
  } else {
    ipLockData->Set(kTrue);	// lock
  }
  ipSetStoryLockStateCmd->SetItemList(UIDList(ipTextModel));
  if (CmdUtils::ProcessCommand(ipSetStoryLockStateCmd) != kSuccess)
  {
    ASSERT_FAIL("SetStoryLockStateCmd failed");
    break;
  }
...

This works if the TextModel is in a text frame is not anchored. If the text frame is anchored the TextModel is never locked and the user can input some text.

- Is is possible to look anchored text frames?
- What is wrong?
- How can I lock the input in a text frame or text model?

Thanks for an answer.

Hans
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Subject: CS3 / Win: Lock an anchored text frame
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Date: Mon, 23 Mar 2009 08:31:29 -0700
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