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Article #15870

Re: ATTN: Phil S, Jon T, Joe B, and others... I have one final question from a previous problem

#15870
From: Jeremy Hendrickson
Date: Thu, 09 May 2002 21:32
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Spurtnik: 

OK.  Now let me make a few observations on your insightful suggestion.  (By the way, I really do appreciate the time you�ve taken to look over this.)  I believe I understand where you�re going with this, and it�s not a bad idea.  Unfortunately, I think I�m still a bit cloudy on a few things.  (Not to mention the fact that my understanding of coding is growing at a painfully slow rate.  But, it is growing.)  :-) 

You mentioned something about triggering the action once you hovered �outside� of certain boundaries.  However, I�m thinking that I would want to trigger the animation to play backwards once any button, other than the one clicked, is hovered over.  So, in other words, hovering �within� the bounds of any button, which was not the one originally depressed, would trigger the animation to play backwards.  Is that, in essence, what you�re saying, though? 

I think ultimately I�m going to have to set up some kind of on/off switches, so that if one is on, the rest should be set to off.  (I think this is probably what you�re getting at, as well, with the true/false statements.)  However, I cannot figure out how to implement such a thing. 

And still, another problem I�m having is in knowing how to tell the animation to play backwards, given my current setup.  I have used a reverse machine in this file which plays the animation backwards when you hover off a button.  However, I can�t seem to activate the backward action once its corresponding button has actually been pressed. 

Any more ideas? 

Jeremy
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Subject: Re: ATTN: Phil S, Jon T, Joe B, and others... I have one final question from a previous problem
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Date: Thu, 9 May 2002 14:32:21 -0700
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