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Article #534Re: How to achieve transparency effect with PS 3?
From: Miklos_Somogyi
Date: Tue, 08 Jun 2004 02:33
Date: Tue, 08 Jun 2004 02:33
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Ben, In simpler cases you can do transparency even in Level1. It is easy to calculate colours a la OpenGL blending rules, it is not so easy to find clipping areas where such colours apply. It is cumbersome, but can be done. The question is: can the result justify the effort? I've done a few 3d stuff this way and I like the results very much. However, lucky me, I don't have to justify the time and effort to anybody. Miklos
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10c61a,de89b8ff6a252637 X-Google-Attributes: gid10c61a,public From: Miklos_Somogyi@adobeforums.com Path: arc1-ca.pugleaf.net!g2news1.google.com!news1.google.com!news.glorb.com!newsfeed.esat.net!news.clara.net!wagner.news.clara.net!newsfeed01.sul.t-online.de!t-online.de!webx Newsgroups: adobe.postscript.programming Subject: Re: How to achieve transparency effect with PS 3? Message-ID: <3bb47975.1@webx.la2eafNXanI> Date: Mon, 7 Jun 2004 19:33:39 -0700 References: <3bb47975.-1@webx.la2eafNXanI> Lines: 15 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit