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3 messages
3 total messages Started by Miklos_Somogyi Sat, 06 Dec 2003 07:29
Raster graphics
#809
Author: Miklos_Somogyi
Date: Sat, 06 Dec 2003 07:29
13 lines
1007 bytes
Gents,

Sometimes your vdu rudely reminds you that PS is raster graphics,
after all. There is a nice figure on page 322 of the PRLF Second
Edition to explain how this business is supposed to work.
I only miss one point (the essence): where is the user space
coordinate system? Where the grid-lines intersect or in the middle
of the boxes they form? In other words, where is the output of
"transform"?

Thanks

Miklos
Re: Raster graphics
#811
Author: Aandi_Inston
Date: Sat, 06 Dec 2003 09:46
5 lines
959 bytes
I've always thought of the device space co-ordinates as defining a
grid along x=0,1,2 y=0,1,2 that encloses each pixel. That's certainly
what I implemented.

Aandi Inston
Re: Raster graphics
#812
Author: Miklos_Somogyi
Date: Sat, 06 Dec 2003 12:23
6 lines
773 bytes
Thanks Aandi, you are right. I wrote a little test program and
xpsview confirmed that the origin is at the intersection of gridlines.

Thanks

Miklos
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