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Article #9737

Re: Release anchored objects of a story

#9737
From: Dave_Saunders
Date: Fri, 21 Jul 2006 18:08
27 lines
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The thing is, in the object model, there is no such thing as "an anchored object" for such a method to operate upon.

The way to find out if an object is anchored is to check to see if its parent is a character. Or, you can use more esoteric methods like asking for myObj.anchoredObjectSettings.anchorPosition -- if that gives you an error, the object is not anchored.

I supposed that there could be a generic method that did this, but it would have to be prepared to give error messages if called for an object that was not anchored.

Now that raises a point: in the UI, it looks as though inline objects are just a special case of anchored objects, but Release doesn't work for inlines.

We could write a script that would work for inlines, too. This method gets the job done:

//DESCRIPTION: Test for Anchored Object Release method

Object.prototype.releaseAnchored = function() {
	if (this.parent.constructor.name != "Character") throw "Holy Cow!"
	this.select(SelectionOptions.replaceWith);
	var myBounds = this.geometricBounds;
	app.cut();
	app.paste();
	app.selection[0].move([myBounds[1], myBounds[0]]);
	return app.selection[0]
}

app.selection[0].releaseAnchored();

I'm not sure why you wanted to use another layer.

Dave
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From: Dave_Saunders@adobeforums.com
Newsgroups: adobe.scripting.indesign
Subject: Re: Release anchored objects of a story
Message-ID: <3bc0fe9c.2@webcrossing.la2eafNXanI>
Date: Fri, 21 Jul 2006 11:08:20 -0700
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