🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: adobe.typography
8 messages
8 total messages Started by Andrew_J._Harrison Tue, 31 Jul 2007 06:32
Legal Question about font usage
#763
Author: Andrew_J._Harrison
Date: Tue, 31 Jul 2007 06:32
12 lines
1270 bytes
Hey, I'm the leader of a indie game development team making a MMORPG and I'm a bit lost when it comes to legal issues with fonts.

Our 2d texture artist likes the Trajan Pro font and I agree that it would work well with our game, however the page for the font doesn't describe things very well.

Link - <http://store1.adobe.com/type/browser/P/P_1724.html>

What I want to know is, if I pay the $65 to buy the font, am I allowed to use it (and package it) in our game. Like players will have to download the font file onto there computer as part of our game files.

The license says it's for 5 end-user computers but that doesn't really help me in my situation. Any advice or info from anyone?

Cheers,
Andrew.
Re: Legal Question about font usage
#764
Author: Herb
Date: Tue, 31 Jul 2007 06:46
8 lines
1098 bytes
No, you may not redistribute it in any form, any more than you could 
distribute copies of Adobe InDesign to use it.

Read the full license agreement here:

http://www.adobe.com/type/browser/legal/pdfs/EULA5seat_USEnglish02.03.04.html

  - Herb
Re: Legal Question about font usage
#765
Author: Neil_Keller
Date: Tue, 31 Jul 2007 18:24
19 lines
1766 bytes
Andrew, 

      What I want to know is, if I pay the $65 to buy the font, am I allowed
      to use it (and package it) in our game.




Only if you don't mind buddying up with Apple's attorneys for an expensive retreat to the courtroom. Fonts, as Herb says, are protected intellectual property as much as any computer application or a broadcast transmission of "CSI".

The "five end-users" refers to five separate installations on five computers or devices connected to the same network and printer. Please understand that when you purchase a font, again, like any commercial software, you are just buying a limited license to use it; you do not buy the software itself.

What you can do is use a representation of the font in your game; such as for text or for graphics; but you cannot use the font in any way where it can be extracted as a working font.

If you have further questions, you should consult an intellectual property attorney -- which you probably already have on your to-do list to protect your game -- your own intellectual property.

I hope this helps.

Neil
Re: Legal Question about font usage
#766
Author: Herb
Date: Tue, 31 Jul 2007 18:35
11 lines
1310 bytes
Neil -

I had started to tell Andrew that it would be ok if he included some 
kind of graphical representation of the necessary characters that his 
program could use for displaying what his customers entered via 
keyboard - but I wasn't sure of the legalities, and said nothing.

Do I understand from your comments that this would be legitimate use, 
or am I reading more into them than is really there?

  - Herb
Re: Legal Question about font usage
#767
Author: Neil_Keller
Date: Tue, 31 Jul 2007 18:51
15 lines
1570 bytes
Herb,

You pointed the OP in the right direction. Based upon: 

      Like players will have to download the font file onto there computer as
      part of our game files.




I attempted to summarize a few key points in that. IOW, he can't provide the font itself. But he can use a graphic representation of the font for his game graphics without a problem -- as a fixed graphic embedded within the game, analogous to what graphic designers do for print materials.

I didn't even consider using a keyboard for that as a "captive" font, to be used dynamically during game play itself. For that, I would say, probably not a legal use of the font. But, he should contact Adobe directly about such use, or use his own intellectual property attorney that I assume he'll have to protect his own rights.

Neil
Re: Legal Question about font usage
#768
Author: Ram�n_G_Casta�eda
Date: Tue, 31 Jul 2007 19:33
9 lines
831 bytes
Neil, 

      Only if you don't mind buddying up with Apple's attorneys for an expensive
      retreat to the courtroom.




Apple's attorneys?
Re: Legal Question about font usage
#769
Author: Neil_Keller
Date: Tue, 31 Jul 2007 23:11
5 lines
764 bytes
Ram�n,

<lol> You can tell it's been a long day for me!! Adobe's attorney's, of course!

Neil
Re: Legal Question about font usage
#770
Author: Don_McCahill
Date: Wed, 01 Aug 2007 02:07
5 lines
1169 bytes
Maybe I'm dense, but do you have to supply the font to the users? I've never gotten any fonts with any games I've played (though my games experience is limited).

You can pay for the font and then create graphics of text, which the users will download. If they have to create text (user name, commands or comments) then you could just use a generic font for that part of the user interface.

Oh yeah, I think Trajan has no lower case, so it might not be ideal for use with long blocks of text.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads