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1 total messages Started by Frank Kaefer Tue, 25 Feb 1992 12:34
NAVERO stories (repost) - Navero VII
#9
Author: Frank Kaefer
Date: Tue, 25 Feb 1992 12:34
102 lines
5586 bytes
From: dparsons@jarthur.claremont.edu (Daniel Parsons)
Newsgroups: rec.games.frp
Subject: Navero VII
Reply-To: dparsons@jarthur.UUCP (Daniel Parsons)
Distribution: world
Organization: Harvey Mudd College, Claremont, CA
Keywords: Navero, of the Correct and Unalterable Way


And so...

The party got itself reorganized, and wounds were bandaged, the Cavalier
healed, and the dead horses not mentioned.  Everyone proceeded on foot
into the big, spooky cave, looking for the Orcs treasure...

	The first thing we encountered was the need for a light.  Navero had
fortunately brought a lantern.  (Navero would soon develop the habit of
carrying everything he might conceivably need on a trip.)  We walked past
the still-smoking wood, to discover a large vent within the entrance hall
itself; our smoke was all going right out.  Further back in the cave was a
rusty iron gate; behind this gate we saw at least one Orc, watching us.  We
decided to throw a Molotov cocktail, to take it and any others that might be
there.  The DM rolled a save for the clay pot the oil was in; it didn't
break.  The Orc picked it up and threw it back at us.  It didn't break again.
We ripped out the burning rag and watched the Orc run away.

	Kortul the Mighty Barbarian Type (who has 18/98 strength) wrenched
open a gap in the bars, and shortly therafter we discovered that it could
have been raised up quite easily.  Sigh.  We decided to proceed immedeately,
but some dispute came up over the marching order.

Rourk: "I shall go in first, naturally."

Kortul: "Better I go.  Know caves better."

Rourk: "I recall that YOU didn't get much beyond the entrance."

Kortul: "You guard the rear, keep the priest and mage safe."

Rourk: "I think not."

Kortul: "Back there, munchkin.  Let men go first."

Rourk: "You try my patience, barbarian.  If you wish to repulse them through
	sheer malodorousness, I must admit that you have an advantage over
	me.  But in the arts of combat I am the acknowledged superior, so
	remove your clumsy bulk from my path!"

Dania: "Look, will someone just go in?"

Rourk: "Shut up.  You may guard the rear.  Perhaps you can make up for your
	previous failure some other time, when it is less vital to the
	survivial of others..."

Rizudo: "Oh, hell." (Walks through gate.)

	Kortul went after Rizudo, who was now standing in some sort of great
hall.  It was mostly empty, apart from piles of straw and rags, sacks, and
a great deal of smoked meat near the south wall.  There were 3 other exits;
one to the North (we came from the west), one South, and a big one to the
East.  The one to the east was peculiar; the Orcs had built a huge fence or
barrier, with big spikes smeared with some gummy resin all through it.  It
was angled so as to keep something from beyond from getting in.  Something
big.  We decided to leave it aloe, and went to check out the south.  Again,
the argument over who goes first, solved by Navero wandering down the tunnel.

Navero: "Hello?"

Orcs: "GURTTIO!!  KILLGT FUIORSDT UNGOWAA GITCHE GUMEE!!"

Navero: "Eeep!" (Runs)

	He came wandering back quite quickly, with about 20 Orcs on his
heels.  Fortunately, these were all women and child orcs, and so we were
victorious against them.  Kortul was hit in the face with a soup ladle, and
the Cavalier suffered badly knawed-on ankles.  

Game Master: You slay all the women and children.  Truly, a heroic effort.

	Down south, there was nothing of interest.  No money, nothin'.  We
went up north.  After much searching, we hit a trap.  It was a big pit that
opened up beneath the lead party member (Rizudo again) dropping him 15' onto
a smooth floor.  He was injured, but noticed that there was something down
there: a level on one wall.  He decided to go over and pull the lever down.
A large section of the ceiling fell into the pit, neatly fitting into the 
hole, providing a smooth surface that the rest of the party could walk over,
except that at one end it was an inch or two higher.  So long, Rizudo.  We
mourned for the required seconds, and Navero gave him the last rites, or
tried to, and then went about our business.  In the northern caves, we found
a few trinkets, and about 500 gp in loose change.  Also a dwarven prisoner,
who was unconcius and remained so all the way back.

	Must run.  I fear that this is somewhat rushed.  Does anyone like
this so far?  I haven't heard anything about it.  Is everyone ignoring me?


Dan Parsons			"He was a... good man.  Sometimes.  Maybe."
NAVERO VII
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