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Article #757Re: New smartphone
From: Todd Allcock
Date: Wed, 24 Mar 2010 17:50
Date: Wed, 24 Mar 2010 17:50
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3683 bytes
At 24 Mar 2010 09:37:40 -0700 Bhairitu wrote: > > I guess, but WinMo and Symbian licences are only a few bucks per device, > > and you get a pre-established ecosytem with millions of users and > > thousands of apps. (Though the quick rise of Android has been impressive > > to watch!) > > > >> Have you developed for other platforms? > > > > > > Only toyed with WinMo a bit- nothing much sportier than "Hello World"- > > type stuff. The SDK is free (though you need Visual Studio to use it), > > and no restrictions to installing your apps on devices (unlike, say, the > > iPhone and the upcoming WinPhone 7 that requires signed apps delivered by > > a central app store.) > > Okay, I have and have some apps on Windows Mobile (since 2003) and Palm > as well (since 1998). Originally Windows Mobile (Pocket PC) EVC++ was > free, you could download it or order from Microsoft at the cost of the > CD. Then they integrated it into Visual Studio. You go back to the "good old days!" ;) > Palms big mistake was not allowing legacy apps to run on their WebOS > platform. A third party has an application that allows them to run but > that should not have been necessary. Agreed. I'm thinking Microsoft may be making the same mistake with WP7. > What these companies ignore at the many apps made by single developers > who fulfill the some needs for a niche market. Some of the these apps > are free others low cost and some expensive. With the free development > systems and open access developer will take a risk with their time. Yep- and those indies will take those risks and build products that big software houses wouldn't "waste their time" with, not to mention custom vertical/line of business work for companies. > I have customers who want iPhone versions of my apps but I don't own a > Mac and not entirely sure it would be worth the effort especially > learning a junk language such as Object C which I would only use for > the iPhone. Cost of developing for Android: my time and $25. Of > course I bought an Android phone too but that was months after I > released my first Android app. Yeah, I think that's the point of the iPhone "millionaire developer" stories that surface from time-to-time. Although the average iPhone dev isn't making jack, Apple hopes the "gold rush" myth surrounding the occasional "guy stold a bazillion fart apps" stories will con every dev on the planet to buy a Mac and pay the $99 App store entry fee.
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X-Google-Thread: 110038,5066cdc4a7c6e640 X-Google-NewGroupId: yes X-Google-Thread: fa874,5066cdc4a7c6e640 X-Google-NewGroupId: yes X-Google-Attributes: gidd668eef4dc,gidaa617e85ca,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Path: arc1-ca.pugleaf.net!g2news2.google.com!news2.google.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post01.iad.highwinds-media.com!newsfe04.iad.POSTED!f09e3bc5!not-for-mail From: Todd Allcock <elecconnec@AnoOspamL.com> In-Reply-To: <pdrqn.379$XI1.342@newsfe20.iad> References: <7F8qn.2404$EE6.2258@newsfe23.iad> <cz9qn.123984$0N3.10697@newsfe09.iad> <Ppeqn.14$XI1.9@newsfe20.iad> <tdgqn.54777$mn6.43809@newsfe07.iad> <pdrqn.379$XI1.342@newsfe20.iad> Subject: Re: New smartphone MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Newsgroups: alt.cellular.attws,ba.internet X-Mailer: QMAIL 3.0.7.4336 / Windows CE 5.02 / ARM Lines: 60 Message-ID: <7wsqn.107049$1n5.82840@newsfe04.iad> X-Complaints-To: abuse@WWWSpace.NET NNTP-Posting-Date: Wed, 24 Mar 2010 18:05:55 UTC Date: Wed, 24 Mar 2010 11:50:23 -0600