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Article #757

Re: New smartphone

#757
From: Todd Allcock
Date: Wed, 24 Mar 2010 17:50
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At 24 Mar 2010 09:37:40 -0700 Bhairitu wrote:

> > I guess, but WinMo and Symbian licences are only a few bucks per
device,
> > and you get a pre-established ecosytem with millions of users and
> > thousands of apps.  (Though the quick rise of Android has been
impressive
> > to watch!)  
> > 
> >> Have you developed for other platforms?
> > 
> > 
> > Only toyed with WinMo a bit- nothing much sportier than "Hello World"-
> > type stuff.  The SDK is free (though you need Visual Studio to use it),

> > and no restrictions to installing your apps on devices (unlike, say,
the
> > iPhone and the upcoming WinPhone 7 that requires signed apps
delivered by
> > a central app store.)  
> 
> Okay, I have and have some apps on Windows Mobile (since 2003) and Palm
> as well (since 1998).  Originally Windows Mobile (Pocket PC) EVC++ was
> free, you could  download it or order from Microsoft at the cost of the
> CD.  Then they integrated it into Visual Studio.

You go back to the "good old days!"  ;)

 
> Palms big mistake was not allowing legacy apps to run on their WebOS
> platform.  A third party has an application that allows them to run but
> that should not have been necessary.

Agreed.  I'm thinking Microsoft may be making the same mistake with WP7.


> What these companies ignore at the many apps made by single developers
> who fulfill the some needs for a niche market.  Some of the these apps
> are free others low cost and some expensive.  With the free development
> systems and open access developer will take a risk with their time.

Yep- and those indies will take those risks and build products that big
software houses wouldn't "waste their time" with, not to mention custom
vertical/line of business work for companies.

 
> I have customers who want iPhone versions of my apps but I don't own a
> Mac and not entirely sure it would be worth the effort especially
> learning a junk language such as Object C which I would only use for
> the iPhone.  Cost of developing for Android: my time and $25.  Of
> course I bought an Android phone too but that was months after I
> released my first Android app.

Yeah, I think that's the point of the iPhone "millionaire developer"
stories that surface from time-to-time.  Although the average iPhone dev
isn't making jack, Apple hopes the "gold rush" myth surrounding the
occasional "guy stold a bazillion fart apps" stories will con every dev
on the planet to buy a Mac and pay the $99 App store entry fee.
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Subject: Re: New smartphone
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Date: Wed, 24 Mar 2010 11:50:23 -0600