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Article #761

Re: New smartphone

#761
From: Todd Allcock
Date: Thu, 25 Mar 2010 13:10
45 lines
2833 bytes
At 24 Mar 2010 23:00:21 -0700 poldy wrote:
> In article <pdrqn.379$XI1.342@newsfe20.iad>,
>  Bhairitu <noozguru@sbcglobal.net> wrote:
> 
> > I have customers who want iPhone versions of my apps but I don't own
a 
> > Mac and not entirely sure it would be worth the effort especially 
> > learning a junk language such as Object C which I would only use for
the 
> > iPhone.  Cost of developing for Android: my time and $25.  Of course
I 
> > bought an Android phone too but that was months after I released my 
> > first Android app.
> 
> Bigger market, greater sales?


Perhaps, but in a store with 150,000 apps, how do you stand out?  At this
point it might be better being a bigger fish in the smaller pond with
Android or Palm.

 
> There are of course a bunch of stories about developers working on an 
> iPhone apps. in their spare time and hitting it big.  But now with 140k 
> apps, that kind of success may be more elusive.


Agreed.  There are stories of lottery winners too, which, while true, are
primarily designed to increase sales of lottery tickets.  A few tales of
out-of-work first-time devs hitting it big might be equally true, but
have the same underlying purpose- to get people to buy a "ticket:" a Mac
and a $99 app store "entrance fee." 

 
> Gameloft said the iPhone versions of their games outsold Android 
> versions by 40 to 1 a few months back.


Not surprising- the iPhone market was probably about that much bigger,
but that's an established house with a marketing budget.

If you can afford to market your app, I agree the iPhone store is the
place to be.

  
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From: Todd Allcock <elecconnec@AnoOspamL.com>
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Subject: Re: New smartphone
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Date: Thu, 25 Mar 2010 07:10:06 -0600