Thread View: alt.comp.hardware.homebuilt
8 messages
8 total messages
Started by Rob
Sun, 02 Apr 2000 00:00
Help w/GeForce and HalfLife??
Author: Rob
Date: Sun, 02 Apr 2000 00:00
Date: Sun, 02 Apr 2000 00:00
23 lines
1929 bytes
1929 bytes
Just finished building my new system . . . Enlight case, 300W sparkle power Athlon 600 Epox 7KXA KX133 mobo Creative Annihilator Pro DDR GeForce 128 megs micron 13.2 gig Maxtor 32x panasonic cdrom It runs pretty well so far, Quake 3 and Unreal Tournament look pretty freaking good. I'm having a problem getting half life to run though. When you first start the game the screen is 1/4 cut off like there's a refresh rate problem or something, and then the game eventually locks up. In direct 3d the image qual. is great but has lock ups, won't even get through the first sequence. In open GL the textures are currupted and instead of text on the screen there are nothing but white blocks where the text should be and some of the security guards look like they have white uniforms on?? Is it my Creative DDR card? The chipset? What the deal? Any help will be appreciated. Thanks, Rob
Re: Help w/GeForce and HalfLife??
Author: DAVE
Date: Sun, 02 Apr 2000 00:00
Date: Sun, 02 Apr 2000 00:00
17 lines
1701 bytes
1701 bytes
On Sun, 02 Apr 2000 12:08:18 GMT, Rob <wolf420@home.com> wrote: >It runs pretty well so far, Quake 3 and Unreal Tournament >look pretty freaking good. I'm having a problem getting half life to >run though. When you first start the game the screen is 1/4 cut off >like there's a refresh rate problem or something, and then the game >eventually locks up. In direct 3d the image qual. is great but has >lock ups, won't even get through the first sequence. In open GL the >textures are currupted and instead of text on the screen there are >nothing but white blocks where the text should be and some of the >security guards look like they have white uniforms on?? >Is it my Creative DDR card? The chipset? What the deal? Did you install the latest Half-life update??? Dave
Re: Help w/GeForce and HalfLife??
Author: Matti Savolainen
Date: Sun, 02 Apr 2000 00:00
Date: Sun, 02 Apr 2000 00:00
32 lines
2040 bytes
2040 bytes
Try to download the latest patch. I did have the same white blocks and noncolored uniforms, but they went away once I installed the latest 1016 patch. Rob <wolf420@home.com> wrote in message news:38E7389B.E2F50113@home.com... > Just finished building my new system . . . > Enlight case, 300W sparkle power > Athlon 600 > Epox 7KXA KX133 mobo > Creative Annihilator Pro DDR GeForce > 128 megs micron > 13.2 gig Maxtor > 32x panasonic cdrom > > It runs pretty well so far, Quake 3 and Unreal Tournament > look pretty freaking good. I'm having a problem getting half life to > run though. When you first start the game the screen is 1/4 cut off > like there's a refresh rate problem or something, and then the game > eventually locks up. In direct 3d the image qual. is great but has > lock ups, won't even get through the first sequence. In open GL the > textures are currupted and instead of text on the screen there are > nothing but white blocks where the text should be and some of the > security guards look like they have white uniforms on?? > Is it my Creative DDR card? The chipset? What the deal? > > Any help will be appreciated. > Thanks, > Rob > > >
Re: Help w/GeForce and HalfLife??
Author: Philippe Steindl
Date: Sun, 02 Apr 2000 00:00
Date: Sun, 02 Apr 2000 00:00
7 lines
1479 bytes
1479 bytes
Btw, I would suggest that you don't use the Creative Labs drivers. Get the Detonator drivers from nvidia (www.nvidia.com) or the 'unofficial 5.08 detonators' from www.reactorcritica.com. Creative builds its drivers on those I named as a base, but they're always behind. Using Nvidias own (which btw work without problems on the Annihilator Pro) brings you to a more up to date status (especially with Nvidia drivers being flaky all over for the older ones).
Re: Help w/GeForce and HalfLife??
Author: C.J. Botts
Date: Mon, 03 Apr 2000 00:00
Date: Mon, 03 Apr 2000 00:00
45 lines
2572 bytes
2572 bytes
I had the same problem...HL and GeForce lock up the instant the game part started. I tried many different BIOS settings, still lock-up. Finally I set the AGP ratio to 1/1 instead of 2/3 and OpenGL works great. Before I could use D3D ok but it looked blurry. At the 1/1 ratio the APG is running at 100Mhz (200 2x) though, instead of 66 (133 2x), so It may not be wise, but it works! Abit BM6 Celley 366@550 (and even 567, AGP @ 103) 192 MB Micron Cas2 3D Prophet SE (shitty edition, 110/143) SB Live Realtek 10/100 250 Watt PS Bottoz http://fsacs.virtualave.net "Rob" <wolf420@home.com> wrote in message news:38E7389B.E2F50113@home.com... > Just finished building my new system . . . > Enlight case, 300W sparkle power > Athlon 600 > Epox 7KXA KX133 mobo > Creative Annihilator Pro DDR GeForce > 128 megs micron > 13.2 gig Maxtor > 32x panasonic cdrom > > It runs pretty well so far, Quake 3 and Unreal Tournament > look pretty freaking good. I'm having a problem getting half life to > run though. When you first start the game the screen is 1/4 cut off > like there's a refresh rate problem or something, and then the game > eventually locks up. In direct 3d the image qual. is great but has > lock ups, won't even get through the first sequence. In open GL the > textures are currupted and instead of text on the screen there are > nothing but white blocks where the text should be and some of the > security guards look like they have white uniforms on?? > Is it my Creative DDR card? The chipset? What the deal? > > Any help will be appreciated. > Thanks, > Rob > > > >
Re: Help w/GeForce and HalfLife??
Author: Colin White
Date: Sun, 09 Apr 2000 00:00
Date: Sun, 09 Apr 2000 00:00
9 lines
1053 bytes
1053 bytes
my problem with half life is OpenGL has all the background textures fine, but the guards and scientists and other character are just white, no textures on them. Any ideas? (I've tried both Creative and Nvidia drivers) Colin
Re: Help w/GeForce and HalfLife??
Author: Colin White
Date: Sun, 09 Apr 2000 00:00
Date: Sun, 09 Apr 2000 00:00
9 lines
1053 bytes
1053 bytes
my problem with half life is OpenGL has all the background textures fine, but the guards and scientists and other character are just white, no textures on them. Any ideas? (I've tried both Creative and Nvidia drivers) Colin
Re: Help w/GeForce and HalfLife??
Author: Matti Savolainen
Date: Sun, 09 Apr 2000 00:00
Date: Sun, 09 Apr 2000 00:00
16 lines
1286 bytes
1286 bytes
Install latest Half Life update.... (1016 I think...) Colin White <colin.white7@lineone.net> wrote in message news:8cqelg$smf$1@uranium.btinternet.com... > my problem with half life is OpenGL has all the background textures fine, > but the guards and scientists and other character are just white, no > textures on them. > > Any ideas? > > (I've tried both Creative and Nvidia drivers) > > Colin > >
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads