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8 messages
8 total messages Started by Rob Sun, 02 Apr 2000 00:00
Help w/GeForce and HalfLife??
#1172
Author: Rob
Date: Sun, 02 Apr 2000 00:00
23 lines
1929 bytes
Just finished building my new system . . .
Enlight case, 300W sparkle power
Athlon 600
Epox 7KXA KX133 mobo
Creative Annihilator Pro DDR GeForce
128 megs micron
13.2 gig Maxtor
32x panasonic cdrom

It runs pretty well so far, Quake 3 and Unreal Tournament
look pretty freaking  good.  I'm having a problem getting  half life to
run though.  When you first start the  game the  screen is  1/4 cut off
like there's a refresh rate problem or something, and then the  game
eventually  locks up.  In direct 3d the  image qual. is great but has
lock ups, won't even get through the first sequence.  In open  GL the
textures are  currupted and instead of text on the screen there are
nothing but white blocks where the text should be and some of the
security guards look like they have white uniforms on??
Is it my Creative DDR card?  The chipset?  What the deal?

Any help will be appreciated.
Thanks,
Rob
Re: Help w/GeForce and HalfLife??
#1171
Author: DAVE
Date: Sun, 02 Apr 2000 00:00
17 lines
1701 bytes
On Sun, 02 Apr 2000 12:08:18 GMT, Rob <wolf420@home.com> wrote:

>It runs pretty well so far, Quake 3 and Unreal Tournament
>look pretty freaking  good.  I'm having a problem getting  half life to
>run though.  When you first start the  game the  screen is  1/4 cut off
>like there's a refresh rate problem or something, and then the  game
>eventually  locks up.  In direct 3d the  image qual. is great but has
>lock ups, won't even get through the first sequence.  In open  GL the
>textures are  currupted and instead of text on the screen there are
>nothing but white blocks where the text should be and some of the
>security guards look like they have white uniforms on??
>Is it my Creative DDR card?  The chipset?  What the deal?


Did you install the latest Half-life update???

Dave
Re: Help w/GeForce and HalfLife??
#1173
Author: Matti Savolainen
Date: Sun, 02 Apr 2000 00:00
32 lines
2040 bytes
Try to download the latest patch. I did have the same white blocks and
noncolored uniforms, but they went away once I installed the latest 1016
patch.


Rob <wolf420@home.com> wrote in message news:38E7389B.E2F50113@home.com...
> Just finished building my new system . . .
> Enlight case, 300W sparkle power
> Athlon 600
> Epox 7KXA KX133 mobo
> Creative Annihilator Pro DDR GeForce
> 128 megs micron
> 13.2 gig Maxtor
> 32x panasonic cdrom
>
> It runs pretty well so far, Quake 3 and Unreal Tournament
> look pretty freaking  good.  I'm having a problem getting  half life to
> run though.  When you first start the  game the  screen is  1/4 cut off
> like there's a refresh rate problem or something, and then the  game
> eventually  locks up.  In direct 3d the  image qual. is great but has
> lock ups, won't even get through the first sequence.  In open  GL the
> textures are  currupted and instead of text on the screen there are
> nothing but white blocks where the text should be and some of the
> security guards look like they have white uniforms on??
> Is it my Creative DDR card?  The chipset?  What the deal?
>
> Any help will be appreciated.
> Thanks,
> Rob
>
>
>
Re: Help w/GeForce and HalfLife??
#1174
Author: Philippe Steindl
Date: Sun, 02 Apr 2000 00:00
7 lines
1479 bytes
Btw, I would suggest that you don't use the Creative Labs drivers. Get the
Detonator drivers from nvidia (www.nvidia.com) or the 'unofficial 5.08
detonators' from www.reactorcritica.com. Creative builds its drivers on
those I named as a base, but they're always behind. Using Nvidias own (which
btw work without problems on the Annihilator Pro) brings you to a more up to
date status (especially with Nvidia drivers being flaky all over for the
older ones).
Re: Help w/GeForce and HalfLife??
#1169
Author: C.J. Botts
Date: Mon, 03 Apr 2000 00:00
45 lines
2572 bytes
I had the same problem...HL and GeForce lock up the instant the game part
started.  I tried many different BIOS settings, still lock-up.  Finally I
set the AGP ratio to 1/1 instead of 2/3 and OpenGL works great.  Before I
could use D3D ok but it looked blurry.  At the 1/1 ratio the APG is running
at 100Mhz (200 2x) though, instead of 66 (133 2x), so It may not be wise,
but it works!

Abit BM6
Celley 366@550 (and even 567, AGP @ 103)
192 MB Micron Cas2
3D Prophet SE (shitty edition, 110/143)
SB Live
Realtek 10/100
250 Watt PS

Bottoz     http://fsacs.virtualave.net

"Rob" <wolf420@home.com> wrote in message news:38E7389B.E2F50113@home.com...
> Just finished building my new system . . .
> Enlight case, 300W sparkle power
> Athlon 600
> Epox 7KXA KX133 mobo
> Creative Annihilator Pro DDR GeForce
> 128 megs micron
> 13.2 gig Maxtor
> 32x panasonic cdrom
>
> It runs pretty well so far, Quake 3 and Unreal Tournament
> look pretty freaking  good.  I'm having a problem getting  half life to
> run though.  When you first start the  game the  screen is  1/4 cut off
> like there's a refresh rate problem or something, and then the  game
> eventually  locks up.  In direct 3d the  image qual. is great but has
> lock ups, won't even get through the first sequence.  In open  GL the
> textures are  currupted and instead of text on the screen there are
> nothing but white blocks where the text should be and some of the
> security guards look like they have white uniforms on??
> Is it my Creative DDR card?  The chipset?  What the deal?
>
> Any help will be appreciated.
> Thanks,
> Rob
>
>
>
>
Re: Help w/GeForce and HalfLife??
#1153
Author: Colin White
Date: Sun, 09 Apr 2000 00:00
9 lines
1053 bytes
my problem with half life is OpenGL has all the background textures fine,
but the guards and scientists and other character are just white, no
textures on them.

Any ideas?

(I've tried both Creative and Nvidia drivers)

Colin
Re: Help w/GeForce and HalfLife??
#1154
Author: Colin White
Date: Sun, 09 Apr 2000 00:00
9 lines
1053 bytes
my problem with half life is OpenGL has all the background textures fine,
but the guards and scientists and other character are just white, no
textures on them.

Any ideas?

(I've tried both Creative and Nvidia drivers)

Colin
Re: Help w/GeForce and HalfLife??
#1155
Author: Matti Savolainen
Date: Sun, 09 Apr 2000 00:00
16 lines
1286 bytes
Install latest Half Life update.... (1016 I think...)


Colin White <colin.white7@lineone.net> wrote in message
news:8cqelg$smf$1@uranium.btinternet.com...
> my problem with half life is OpenGL has all the background textures fine,
> but the guards and scientists and other character are just white, no
> textures on them.
>
> Any ideas?
>
> (I've tried both Creative and Nvidia drivers)
>
> Colin
>
>
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