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Article #462

Re: 3Dfx Help

#462
From: J. Drew Miller
Date: Thu, 16 Apr 1998 00:00
34 lines
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    As I said before. It is possible to conver the code/libraries to Borland. Yes,
IMPLIB is what you would use. You IMPLIB the 3dfx DLLs and then link those
libraries into your project. That's the same way you do it for DirectX anyway. Any
program written in C/C++ can be cross compiled. If you have specific questions
about converting code to Borland, ask! I use Borland 5.0, and I use all facets of
DirectX, and I have messed around with GLUT and MESA. I have the 3DFX SDK and will
be incoorporating it in about 2 months. So until then I can't tell you exactly
how, but I wouldn't mind trying to help out. I am going to have to convert it to
Borland soon enough.

 I will keep a posting up at the point I am done with the 3DFX SDK, on my web
page. And people can download readmes... or whatever.. till then, good luck

Regards,
    J.D. Miller

Michael K. Vance wrote:

> Jimmy Shoe wrote:
>
> > I'm pretty sure you can't use the 3dfx library with Borland.  It can be
> > done, but that would require the folks at 3dfx recompiling their library to
> > work with the compiler, and I doubt they have time for that type of support.
>
> Isn't there a Borland utility called "implib" which converts MSVC style import
> libraries into Borland versions? It's probably in your /bin directory if it is
> there at all...
>
> m.
>
> --
> | "Ours is a world of nuclear giants and ethical infants."
> | - Gen. Omar Bradley
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From: "J. Drew Miller" <milfam@gte.net>
Subject: Re: 3Dfx Help
Date: 1998/04/16
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