Article View: alt.comp.lang.learn.c-c++
Article #463Re: 3Dfx Help
From: Potsie
Date: Fri, 17 Apr 1998 00:00
Date: Fri, 17 Apr 1998 00:00
28 lines
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1813 bytes
J. Drew Miller wrote:
> Poulet,
> Good luck find examples for 3dfx stuff with Borland. As far as I know they
> do not exist. You may have to learn how to port code from another compiler...
> I've done it, it's not that hard...
>
Drew,
maybe till today I've been really lucky because of I've been always able to
compile EVERY source code.
Keep in mind that:
1) Borland C++ AND C++ Builder they both support also MFC (some release
include the source).
2) Now C++ Builder 3.0 support microsoft LIBs
3) Borland C++ can generate a LIB from a DLL (e.g. DDRAW.DLL), so you can
use wathever you want. It's very easy!!
So, if you use a Microsoft compiler maybe you NEED a Microsoft example. I don't
know if this is true, but this is absolutely **NOT** true with Borland.
Next time, dear Drew, don't talk about compiler that you don't know. ;-)
Bye, Potsie
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f8d38,651bdec817be8c8b X-Google-Attributes: gidf8d38,public X-Google-Thread: 10aa6b,651bdec817be8c8b X-Google-Attributes: gid10aa6b,public X-Google-Thread: f7a71,651bdec817be8c8b X-Google-Attributes: gidf7a71,public X-Google-Thread: f9822,651bdec817be8c8b X-Google-Attributes: gidf9822,public X-Google-Thread: 114592,651bdec817be8c8b X-Google-Attributes: gid114592,public From: Potsie <l.derrico@zooming.it> Subject: Re: 3Dfx Help Date: 1998/04/17 Message-ID: <35370C0D.A879B305@zooming.it> X-Deja-AN: 344943705 Content-Transfer-Encoding: 7bit References: <6h1mef$dqd$1@news1.skynet.be> <6h2k1v$m3a$1@gte1.gte.net> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Newsgroups: alt.comp.lang.learn.c-c++,alt.games.programming,borland.public.cpp.language,fr.comp.lang.c,microsoft.public.win32.programmer.directx