Article View: alt.comp.lang.learn.c-c++
Article #542Re: 16-bit images : windows game programming for dummies
From: B. v Ingen Schenau
Date: Wed, 04 Aug 1999 00:00
Date: Wed, 04 Aug 1999 00:00
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2769 bytes
[followup set to comp.os.ms-windows.programmer.graphics] In this group (alt.comp.lang.learn.c-c++) we try to limit our discussions to standard C and C++. Windows programming does not fall in this category, soyour post is off topic for this group. You will probably get more useful answers in a group dedicated to windows programming. Bart v Ingen Schenau On Wed, 4 Aug 1999 18:23:31 +0100, "Kumar" <kumar@netcomuk.co.uk> wrote: >Hello, > >The best person to help me out with this would be someone who has read >Windows Game Programming for dummies I guess; but I would appreciate a >response from anyone who thinks they could help me out! > >I have finished the book Windows Game Programming for Dummies and am now >embarking on my first project. However, I have encountered a problem when >attempting to display a 16/24 bit background on to the screen. >I am using the same code as I use to display an 8bit bitmap (but without the >setpalette() function). > >When I try to display an 8 bit background with 8 bit sprites on top of it I >have no problems and can write a workable basic game. > >But when I try to display a 16 bit background in exactly the same manner, >the image is displayed incorrectly and looks like a mess. >I think it has something to do with the lpitch but I can't see why it would >work with the 8bit file but not the 16bit file. > >I've tried for 2 days to correct this but with no success - any advice >anyone could offer would be most graciously received. > > I am using 640X480X8 and 640X480X16 images for the backgrounds. > >Regards, >Kumar Naib > > > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10e433,7271cc3f603df36 X-Google-Attributes: gid10e433,public X-Google-Thread: 11431d,7271cc3f603df36 X-Google-Attributes: gid11431d,public X-Google-Thread: 114592,7271cc3f603df36 X-Google-Attributes: gid114592,public X-Google-Thread: fdc2a,7271cc3f603df36 X-Google-Attributes: gidfdc2a,public X-Google-Thread: 101278,7271cc3f603df36 X-Google-Attributes: gid101278,public From: b.vaningenschenau@student.utwente.nl (B. v Ingen Schenau) Subject: Re: 16-bit images : windows game programming for dummies Date: 1999/08/04 Message-ID: <37aa844e.34228589@news.student.utwente.nl> X-Deja-AN: 508868479 Content-Transfer-Encoding: 7bit References: <7o9sle$41$1@taliesin.netcom.net.uk> Organization: University of Twente, Enschede, The Netherlands X-Server-Date: 4 Aug 1999 18:25:30 GMT Followup-To: comp.os.ms-windows.programmer.graphics Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 Newsgroups: alt.comp.lang.learn.c-c++,alt.comp.shareware.programmer,borland.public.cppbuilder.graphics,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics