Article View: alt.comp.lang.learn.c-c++
Article #688Re: The Truth About C++ Revealed
From: Zephryn Xirdal
Date: Fri, 19 Jul 2002 13:06
Date: Fri, 19 Jul 2002 13:06
296 lines
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14540 bytes
Esa entrevista es m�s vieja que el c*g*r, y encima es mentira. "renegade_gurl" <vivster81@hotmail.com> escribi� en el mensaje news:ah7l1p$ehh$1@news.world-net.co.nz... > The truth about 'C++' revealed > > (chuckle, computers, forwarded) > > > On the 1st of January, 1998, Bjarne > Stroustup gave an interview to the IEEE's 'Computer' magazine. > > Naturally, the editors thought he would be giving a retrospective > view of seven years of object-oriented design, using the language he > created. > > By the end of the interview, the > Interviewer got more than he had bargained for and, > subsequently, the editor decided to suppress its contents, > 'for the good of the industry' but, as with many of > these things, there was a leak. > > Here is a complete transcript of what was was said,unedited, > and unrehearsed, so it isn't as neat as planned interviews. > > You will find it interesting... > > Interviewer: Well, it's been a few years since you changed the > world of software design, how does it feel, looking back? > > Stroustrup: Actually, I was thinking about those days, just > before you arrived. Do you remember? Everyone was writing 'C' > and, the trouble was, they were pretty damn good at it. Universities > got pretty good at teaching it, too. They were turning out competent - > I stress the word 'competent' - graduates at a phenomenal rate. > That's what caused the problem. > > Interviewer: problem? > > Stroustrup: Yes, problem. Remember when everyone wrote Cobol? > > Interviewer: Of course, I did too > > Stroustrup: Well, in the beginning, these guys were like demi-gods. > Their salaries were high, and they were treated like royalty. > > Interviewer: Those were the days, eh? > > Stroustrup: Right. So what happened? IBM got sick of it, and > invested millions in training programmers, till they were a dime a dozen. > > Interviewer: That's why I got out. Salaries dropped within a year, > to the point where being a journalist actually paid better. > > Stroustrup: Exactly. Well, the same happened with 'C' programmers. > > Interviewer: I see, but what's the point? > > Stroustrup: Well, one day, when I was sitting in my office, I > thought of this little scheme, which would redress the balance a > little. I thought 'I wonder what would happen, if there were a language > so complicated, so difficult to learn, that nobody would ever be able > to swamp the market with programmers? Actually, I got some of the > ideas from X10, you know, X windows. That was such a bitch of a graphics > system, that it only just ran on those Sun 3/60 things. They had all > the ingredients for what I wanted. A really ridiculously complex syntax, > obscure functions, and pseudo-OO structure. Even now, nobody writes > raw X-windows code. Motif is the only way to go if you want to > retain your sanity. > > Interviewer: You're kidding...? > > Stroustrup: Not a bit of it. In fact, there was another problem. Unix > was written in 'C', which meant that any 'C' programmer could very easily > become a systems programmer. Remember what a mainframe systems > programmer used to earn? > > Interviewer: You bet I do, that's what I used to do. > > Stroustrup: OK, so this new language had to divorce itself from Unix, > by hiding all the system calls that bound the two together so nicely. > This would enable guys who only knew about DOS to earn a decent living too. > > Interviewer: I don't believe you said that... > > Stroustup: Well, it's been long enough, now, and I believe most > people have figured out for themselves that C++ is a waste of time > but, I must say, it's taken them a lot longer than I thought it would. > > Interviewer: So how exactly did you do it? > > Stroustup: It was only supposed to be a joke, I never thought people > would take the book seriously. Anyone with half a brain can see that > object-oriented programming is counter-intuitive, illogical and > inefficient. > > Interviewer: What? > > Stroustup: And as for 're-useable code' - when did you ever hear of a > company re-using its code? > > Interviewer: Well, never, actually, but... > > Stroustup: There you are then. Mind you, a few tried, in the early > days. There was this Oregon company - Mentor Graphics, I think they > were called - really caught a cold trying to rewrite everything in C++ > in about '90 or '91. I felt sorry for them really, but I thought > people would learn from their mistakes. > > Interviewer: Obviously, they didn't? > > Stroustup: Not in the slightest. Trouble is, most companies hush-up > all their major blunders, and explaining a $30 million loss to the > shareholders would have been difficult. Give them their due, though, > they made it work in the end. > > Interviewer: They did? Well, there you are then, it proves O-O works. > > Stroustup: Well, almost. The executable was so huge, it took five > minutes to load, on an HP workstation, with 128MB of RAM. Then it ran > like treacle. Actually, I thought this would be a major > stumbling-block, and I'd get found out within a week, but nobody > cared. Sun and HP were only too glad to sell enormously powerful > boxes, with huge resources just to run trivial programs. You know, > when we had our first C++ compiler, at AT&T, I compiled 'Hello World', > and couldn't believe the size of the executable. 2.1MB > > Interviewer: What? Well, compilers have come a long way, since then. > > Stroustup: They have? Try it on the latest version of g++ - you won't > get much change out of half a megabyte. Also, there are several quite > recent examples for you, from all over the world. British Telecom had > a major disaster on their hands but, luckily, managed to scrap the > whole thing and start again. They were luckier than Australian > Telecom. Now I hear that Siemens is building a dinosaur, and getting > more and more worried as the size of the hardware gets bigger, to > accommodate the executables. Isn't multiple inheritance a joy? > > Interviewer: Yes, but C++ is basically a sound language. > > Stroustup: You really believe that, don't you? Have you ever sat down > and worked on a C++ project? Here's what happens: First, I've put in > enough pitfalls to make sure that only the most trivial projects will > work first time. Take operator overloading. At the end of the project, > almost every module has it, usually, because guys feel they really > should do it, as it was in their training course. The same operator > then means something totally different in every module. Try pulling > that lot together, when you have a hundred or so modules. And as for > data hiding. God, I sometimes can't help laughing when I hear about > the problems companies have making their modules talk to each other. I > think the word 'synergistic' was specially invented to twist the knife > in a project manager's ribs. > > Interviewer: I have to say, I'm beginning to be quite appalled at all > this. You say you did it to raise programmers' salaries? That's > obscene. > > Stroustup: Not really. Everyone has a choice. I didn't expect the > thing to get so much out of hand. Anyway, I basically succeeded. C++ > is dying off now, but programmers still get high salaries - especially > those poor devils who have to maintain all this crap. You do realise, > it's impossible to maintain a large C++ software module if you didn't > actually write it? > > Interviewer: How come? > > Stroustup: You are out of touch, aren't you? Remember the typedef? > > Interviewer: Yes, of course. > > Stroustup: Remember how long it took to grope through the header > files only to find that 'RoofRaised' was a double precision number? > Well, imagine how long it takes to find all the implicit typedefs in > all the Classes in a major project. > > Interviewer: So how do you reckon you've succeeded? > > Stroustup: Remember the length of the average-sized 'C' project? > About 6 months. Not nearly long enough for a guy with a wife and kids > to earn enough to have a decent standard of living. Take the same > project, design it in C++ and what do you get? I'll tell you. One to > two years. Isn't that great? All that job security, just through one > mistake of judgement. And another thing. The universities haven't been > teaching 'C' for such a long time, there's now a shortage of decent > 'C' programmers. Especially those who know anything about Unix systems > programming. How many guys would know what to do with 'malloc', when > they've used 'new' all these years - and never bothered to check the > return code. In fact, most C++ programmers throw away their return > codes. Whatever happened to good ol' '-1'? At least you knew you had > an error, without bogging the thing down in all that 'throw' 'catch' > 'try' stuff. > > Interviewer: But, surely, inheritance does save a lot of time? > > Stroustup: does it? Have you ever noticed the difference between a > 'C' project plan, and a C++ project plan? The planning stage for a C++ > project is three times as long. Precisely to make sure that everything > which should be inherited is, and what shouldn't isn't. Then, they > still get it wrong. Whoever heard of memory leaks in a 'C' program? > Now finding them is a major industry. Most companies give up, and send > the product out, knowing it leaks like a sieve, simply to avoid the > expense of tracking them all down. > > Interviewer: There are tools... > > Stroustup: Most of which were written in C++. > > Interviewer: If we publish this, you'll probably get lynched, you do > realise that? > > Stroustup: I doubt it. As I said, C++ is way past its peak now, and > no company in its right mind would start a C++ project without a pilot > trial. That should convince them that it's the road to disaster. If > not, they deserve all they get. You know, I tried to convince Dennis > Ritchie to rewrite Unix inC++. > > Interviewer: Oh my God. What did he say? > > Stroustup: Well, luckily, he has a good sense of humor. I think both > he and Brian figured out what I was doing, in the early days, but > never let on. He said he'd help me write a C++ version of DOS, if I > was interested. > > Interviewer: Were you? > > Stroustup: Actually, I did write DOS in C++, I'll give you a demo > when we're through. I have it running on a Sparc 20 in the computer > room. Goes like a rocket on 4 CPU's, and only takes up 70 megs of > disk. > > Interviewer: What's it like on a PC? > > Stroustup: Now you're kidding. Haven't you ever seen Windows '95? I > think of that as my biggest success. Nearly blew the game before I was > ready, though. > > Interviewer: You know, that idea of a Unix++ has really got me > thinking. Somewhere out there, there's a guy going to try it. > > Stroustup: Not after they read this interview. > > Interviewer: I'm sorry, but I don't see us being able to publish any > of this. > > Stroustup: But it's the story of the century. I only want to be > remembered by my fellow programmers, for what I've done for them. You > know how much a C++ guy can get these days? > Interviewer: Last I heard, a really top guy is worth $70 - $80 an > hour. > > Stroustup: See? And I bet he earns it. Keeping track of all the > gotchas I put into C++ is no easy job. And, as I said before, every > C++ programmer feels bound by some mystic promise to use every damn > element of the language on every project. Actually, that really annoys > me sometimes, even though it serves my original purpose. I almost like > the language after all this time. > > Interviewer: You mean you didn't before? > > Stroustup: Hated it. It even looks clumsy, don't you agree? But when > the book royalties started to come in... well, you get the picture. > > Interviewer: Just a minute. What about references? You must admit, you > improved on 'C' pointers. > > Stroustup: Hmm. I've always wondered about that. Originally, I > thought I had. Then, one day I was discussing this with a guy who'd > written C++ from the beginning. He said he could never remember > whether his variables were referenced or dereferenced, so he always > used pointers. He said the little asterisk always reminded him. > > Interviewer: Well, at this point, I usually say 'thank you very much' > but it hardly seems adequate. > > Stroustup: Promise me you'll publish this. My conscience is getting > the better of me these days. > > Interviewer: I'll let you know, but I think I know what my editor will > say. > > Stroustup: Who'd believe it anyway? Although, can you send me a copy > of that tape? > > Interviewer: I can do that. > > [Note - for the humor-impaired, not a true story. Making the rounds - ed.] > > > -- > Visit me at http://www.pctronix.da.ru > ---------------------------------------------------------- > "An eye for an eye will only leave the whole world blind" - Mahatma Gandhi > >
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X-Google-Language: ENGLISH,ASCII X-Google-Thread: f53ec,335f1c2f4b5d17f0 X-Google-Attributes: gidf53ec,public X-Google-Thread: 109fba,335f1c2f4b5d17f0 X-Google-Attributes: gid109fba,public X-Google-Thread: 114592,335f1c2f4b5d17f0 X-Google-Attributes: gid114592,public X-Google-Thread: fdcad,335f1c2f4b5d17f0 X-Google-Attributes: gidfdcad,public X-Google-Thread: f71b3,335f1c2f4b5d17f0 X-Google-Attributes: gidf71b3,public X-Google-ArrivalTime: 2002-07-19 06:06:24 PST Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news.tele.dk!small.news.tele.dk!130.133.1.3!fu-berlin.de!nsnmpen1-lo.nuria.telefonica-data.net!telenews.teleline.es!not-for-mail X-Trace-PostClient-IP: 217.126.215.203 From: "Zephryn Xirdal" <zephrynxirdal@telefonica.net> Newsgroups: alt.comp.lang.learn.c-c++,comp.lang.c++,es.comp.lenguajes.c++,fj.comp.lang.c++,fr.comp.lang.c++ References: <ah7l1p$ehh$1@news.world-net.co.nz> Subject: Re: The Truth About C++ Revealed Lines: 298 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Message-ID: <d9UZ8.132205$uo6.1121960@telenews.teleline.es> Date: Fri, 19 Jul 2002 13:06:17 GMT NNTP-Posting-Host: 10.20.31.4 X-Complaints-To: usenet@teleline.es X-Trace: telenews.teleline.es 1027083977 10.20.31.4 (Fri, 19 Jul 2002 15:06:17 MET DST) NNTP-Posting-Date: Fri, 19 Jul 2002 15:06:17 MET DST Organization: Terra Networks