Article View: alt.comp.periphs.videocards.matrox
Article #1Re: Interesting Results AGPX2
From: Matt Tesch
Date: Thu, 21 Jan 1999 00:00
Date: Thu, 21 Jan 1999 00:00
77 lines
2927 bytes
2927 bytes
uhhh.....matrox?.....were all talkin nvidia here pal... Paul & Treash L. wrote in message <36A26031.4A5D4F90@erols.com>... >The Mill G200 AGP 8mb SGram boasts 3D. My frame rates of 17 in Matrox vs. 38 >in Monster 4mb can't be compared. Have you seen 3dfx make an agp chipset? > >Stan Poleshyouk wrote: > >> I guess what AGPx2 must show itself only when video memory is not enough >> for storing textures in it. More, if card really can't hold all the textures >> at once, then it doesn't really make sense if your card is AGPx2-compliant >> or not - taking into consideration huge AGP bandwidth compared to small >> video memory size. I am not really hardware pro, but at least let me guess >> the following: >> >> Say AGP is 32 bit and speed is 66 MHz - you get 264 Mbytes/sec in this case. >> Let say your video use 12 Mb for texture stuff. That means AGP is capable to >> fill the whole memory at least 22 times a second. Is that much? What kind of >> the game should it be to trash the whole 12 MB of textures 22 times a >> sec?!?! None really needs it for now! And AGPx2 in this case is like 44 >> times a sec full-memory-trashing ability. >> >> I somebody's luck to have 1 fps gain of it :) >> >> Any comments are much appreciated... >> >> Regards, >> Stan Poleshyouk, stan@prosoft.ru >> >> Martin Stephenson wrote in message >> <913888147.28780.0.nnrp-01.9e9833b4@news.demon.co.uk>... >> >What do you mean Q2 doesn't support AGP 2X ? >> > >> >The AGP multiplier is the speed at which textures are transferred through >> >the AGP bus from the motherboard to the card. How can a game not support >> >this feature. If the game demands texture swapping then the speed at which >> >the textures are transferred must be afftected. >> > >> >What do you think AGP 2X does as I may be wrong ? >> > >> > >> > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 100389,c980a01ff75cf327 X-Google-Attributes: gid100389,public X-Google-Thread: feaeb,c980a01ff75cf327 X-Google-Attributes: gidfeaeb,public X-Google-Thread: fb51b,ac653a4a18c70476 X-Google-Attributes: gidfb51b,public X-Google-Thread: 105d2c,c980a01ff75cf327 X-Google-Attributes: gid105d2c,public From: "Matt Tesch" <Matty429@worldnet.att.net> Subject: Re: Interesting Results AGPX2 Date: 1999/01/21 Message-ID: <786q04$9g6@bgtnsc02.worldnet.att.net> X-Deja-AN: 435151508 References: <36770152.A82E7FBC@frii.com> <7593kd$63h$1@remarQ.com> <7595os$377$1@news1.cableinet.co.uk> <913888147.28780.0.nnrp-01.9e9833b4@news.demon.co.uk> <75b36i$a5m$1@storm.comstar.ru> <36A26031.4A5D4F90@erols.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: AT&T WorldNet Services Newsgroups: alt.comp.periphs.videocards.matrox,alt.comp.periphs.videocards.nvidia,3dfx.oem.products.canopus.pure3d,3dfx.oem.products.diamond.monster3d