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Article View: alt.comp.periphs.videocards.matrox
Article #1

Re: Interesting Results AGPX2

#1
From: Matt Tesch
Date: Thu, 21 Jan 1999 00:00
77 lines
2927 bytes
uhhh.....matrox?.....were all talkin nvidia here pal...

























Paul & Treash L. wrote in message <36A26031.4A5D4F90@erols.com>...
>The Mill G200 AGP 8mb SGram boasts 3D.  My frame rates  of 17 in Matrox vs.
38
>in Monster 4mb can't be compared.  Have you seen 3dfx make an agp chipset?
>
>Stan Poleshyouk wrote:
>
>> I guess what AGPx2 must show itself only when video memory  is not enough
>> for storing textures in it. More, if card really can't hold all the
textures
>> at once, then it doesn't really make sense if your card is
AGPx2-compliant
>> or not - taking into consideration huge AGP bandwidth compared to small
>> video memory size. I am not really hardware pro, but at least let me
guess
>> the following:
>>
>> Say AGP is 32 bit and speed is 66 MHz - you get 264 Mbytes/sec in this
case.
>> Let say your video use 12 Mb for texture stuff. That means AGP is capable
to
>> fill the whole memory at least 22 times a second. Is that much? What kind
of
>> the game should it be to trash the whole 12 MB of textures 22 times a
>> sec?!?! None really needs it for now! And AGPx2 in this case is like 44
>> times a sec full-memory-trashing ability.
>>
>> I somebody's luck to have 1 fps gain of it    :)
>>
>> Any comments are much appreciated...
>>
>> Regards,
>> Stan Poleshyouk, stan@prosoft.ru
>>
>> Martin Stephenson wrote in message
>> <913888147.28780.0.nnrp-01.9e9833b4@news.demon.co.uk>...
>> >What do you mean Q2 doesn't support AGP 2X ?
>> >
>> >The AGP multiplier is the speed at which textures are transferred
through
>> >the AGP bus from the motherboard to the card.  How can a game not
support
>> >this feature.  If the game demands texture swapping then the speed at
which
>> >the textures are transferred must be afftected.
>> >
>> >What do you think AGP 2X does as I may be wrong ?
>> >
>> >
>> >
>
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From: "Matt Tesch" <Matty429@worldnet.att.net>
Subject: Re: Interesting Results AGPX2
Date: 1999/01/21
Message-ID: <786q04$9g6@bgtnsc02.worldnet.att.net>
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