🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.comp.periphs.videocards.matrox
Article #4

Re: Interesting Results AGPX2

#4
From: Hiway
Date: Mon, 18 Jan 1999 00:00
55 lines
3144 bytes
Next generation 3dfx is schedualed to be a AGP 2x card. the voodoo3. Later
it is supposed to be upped to agp4x. Though right now I don't think any
boards will handle that.

Paul & Treash L. wrote in message <36A26031.4A5D4F90@erols.com>...
>The Mill G200 AGP 8mb SGram boasts 3D.  My frame rates  of 17 in Matrox vs.
38
>in Monster 4mb can't be compared.  Have you seen 3dfx make an agp chipset?
>
>Stan Poleshyouk wrote:
>
>> I guess what AGPx2 must show itself only when video memory  is not enough
>> for storing textures in it. More, if card really can't hold all the
textures
>> at once, then it doesn't really make sense if your card is
AGPx2-compliant
>> or not - taking into consideration huge AGP bandwidth compared to small
>> video memory size. I am not really hardware pro, but at least let me
guess
>> the following:
>>
>> Say AGP is 32 bit and speed is 66 MHz - you get 264 Mbytes/sec in this
case.
>> Let say your video use 12 Mb for texture stuff. That means AGP is capable
to
>> fill the whole memory at least 22 times a second. Is that much? What kind
of
>> the game should it be to trash the whole 12 MB of textures 22 times a
>> sec?!?! None really needs it for now! And AGPx2 in this case is like 44
>> times a sec full-memory-trashing ability.
>>
>> I somebody's luck to have 1 fps gain of it    :)
>>
>> Any comments are much appreciated...
>>
>> Regards,
>> Stan Poleshyouk, stan@prosoft.ru
>>
>> Martin Stephenson wrote in message
>> <913888147.28780.0.nnrp-01.9e9833b4@news.demon.co.uk>...
>> >What do you mean Q2 doesn't support AGP 2X ?
>> >
>> >The AGP multiplier is the speed at which textures are transferred
through
>> >the AGP bus from the motherboard to the card.  How can a game not
support
>> >this feature.  If the game demands texture swapping then the speed at
which
>> >the textures are transferred must be afftected.
>> >
>> >What do you think AGP 2X does as I may be wrong ?
>> >
>> >
>> >
>
Technical Details
Message-ID: <avzo2.249$bU6.2380@news14.ispnews.com>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail
References: <36770152.A82E7FBC@frii.com> <7593kd$63h$1@remarQ.com> <7595os$377$1@news1.cableinet.co.uk> <913888147.28780.0.nnrp-01.9e9833b4@news.demon.co.uk> <75b36i$a5m$1@storm.comstar.ru> <36A26031.4A5D4F90@erols.com>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 100389,c980a01ff75cf327
X-Google-Attributes: gid100389,public
X-Google-Thread: 105d2c,c980a01ff75cf327
X-Google-Attributes: gid105d2c,public
X-Google-Thread: fb51b,ac653a4a18c70476
X-Google-Attributes: gidfb51b,public
X-Google-Thread: feaeb,c980a01ff75cf327
X-Google-Attributes: gidfeaeb,public
From: "Hiway" <Hiway@reinstalled.friggin.matrox.org>
Subject: Re: Interesting Results AGPX2
Date: 1999/01/18
Message-ID: <avzo2.249$bU6.2380@news14.ispnews.com>
X-Deja-AN: 433878637
References: <36770152.A82E7FBC@frii.com> <7593kd$63h$1@remarQ.com> <7595os$377$1@news1.cableinet.co.uk> <913888147.28780.0.nnrp-01.9e9833b4@news.demon.co.uk> <75b36i$a5m$1@storm.comstar.ru> <36A26031.4A5D4F90@erols.com>
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0
X-Trace: news14.ispnews.com 916636742 207.30.122.100 (Mon, 18 Jan 1999 00:19:02 EDT)
Organization: ISPNews http://ispnews.com
NNTP-Posting-Date: Mon, 18 Jan 1999 00:19:02 EDT
Newsgroups: alt.comp.periphs.videocards.matrox,alt.comp.periphs.videocards.nvidia,3dfx.oem.products.canopus.pure3d,3dfx.oem.products.diamond.monster3d