Article View: alt.comp.periphs.videocards.matrox
Article #71Re: Why Win2k for gaming ?
From: Mark A. Odell
Date: Fri, 07 Apr 2000 00:00
Date: Fri, 07 Apr 2000 00:00
55 lines
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2990 bytes
My town has bad power, it goes out quite a bit, never once has WinNT or now Win2K lost one cluster of data during a power loss. I could be compiling a file at the time and I'd still come up fine once power resumed. Defrag your disk. On 7 Apr 2000 08:05:26 GMT, root@[127.0.0.1] (Ricket) wrote: >hoshi-ryu@home.com (Jeremy Balsley) wrote in ><201H4.31428$Ig.143743@news1.rdc1.tx.home.com>: > > >>Keep in mind: Windows 95 can't handle AGP (unless it's a patched 'B' >>version), >>ACPI, multimonitor, USB (again, unless it's a patched 'B' version), or >>any of the >>specific 'NT' goodies that 2000 carries. > >I happen to have this B patched version. So I do get AGP and USB. I just don't >have any USB devices yet. > >>Windows 2000, on the other hand, can handle SMP (multiple processors on >>one motherboard), > >OK. > >> NTFS (a 'new' filesystem that allows for native Long >>File Name support, > >NTFS has the bad habit of shuffling clusters around, and once your MTF is >fragmented in even a few pieces, performance takes a bad hit. >Also the few benchmarks I wrote in GNU C under Win95 and WinNT showed that >FAT32 read access is at least 20% faster than NTFS. > > >>efficient use of space >>(fragmentation is reduced, and wasted space is minimized, with 512byte >>clusters), > >FAT32 and some tweaking allows you to adjust the cluster size depending on the >number of files on a volume and the general file size distribution. > >NTFS *does* fragment. And performance can get pretty ugly. > >>and some protection built in for filesystem errors), and can take >>advantage of all > >In almost 6 years of pro use of NT, I had more unrecoverable file corruptions >under NT than under Win95. Let's say here your mileage may vary. > >Thank you very much for your insight. > >Ricket > - Mark A. Odell (remove thisisnotvalid. to reply via email)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10ec8c,783c81b2c281762f X-Google-Attributes: gid10ec8c,public X-Google-Thread: feaeb,783c81b2c281762f X-Google-Attributes: gidfeaeb,public X-Google-Thread: fb51b,783c81b2c281762f X-Google-Attributes: gidfb51b,public From: Mark A. Odell <mark@thisisnotvalid.embeddedfw.com> Subject: Re: Why Win2k for gaming ? Date: 2000/04/07 Message-ID: <5mnresoo366r5uni0ptm4m1ap8st37mktb@4ax.com> X-Deja-AN: 607987886 Content-Transfer-Encoding: 7bit References: <8F0E6E9F3LondonCalling@164.128.36.42> <201H4.31428$Ig.143743@news1.rdc1.tx.home.com> <8F0F6A713LondonCalling@164.128.36.42> Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@mediaone.net X-Trace: typhoon.ne.mediaone.net 955113264 24.218.186.112 (Fri, 07 Apr 2000 09:14:24 EDT) Organization: Embedded Firmware Design, Inc. MIME-Version: 1.0 Reply-To: mark@thisisnotvalid.embeddedfw.com NNTP-Posting-Date: Fri, 07 Apr 2000 09:14:24 EDT Newsgroups: alt.comp.periphs.videocards.matrox,3dfx.products.voodoo2,alt.comp.periphs.videocards.nvidia