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Article #121Re: Multitexture on V4/V5
From: Keatah
Date: Mon, 22 Nov 1999 00:00
Date: Mon, 22 Nov 1999 00:00
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my toilet paper is multitextured too. Dave wrote: > > I am pretty underwhelmed by the specs of the V4/v5. With 14 million > transistors per chip, why are we only seeing v3 speeds? Where have > they spent those transistors. I am no 3d graphic whizz but how many > transistors would it have cost to add a second texture unit to the > chip? This would have doubled the figures 3dfx zealots could throw > around the newsgroups and provided a handy boost to any game utilising > multitexture, which is any decent game these days. Surely 3dfx would > be better off even ditching MPEG2 support and using those transistors > saved for the second TMU (I've no idea how many transistors MPEG2 > suppors takes), anyone buying a v4/v5 would likely have a p400+ class > CPU anyways and would a hardcore gamer care? Imagine the hype if the > V5 boasted a 2.9gigatexel/sec fill rate? > Comments?? > > -- > Dave(dajg@bigfoot.com)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: feaeb,b04d7da264d0bc06 X-Google-Attributes: gidfeaeb,public X-Google-Thread: 10a47c,b04d7da264d0bc06 X-Google-Attributes: gid10a47c,public X-Google-Thread: 1045b9,b04d7da264d0bc06 X-Google-Attributes: gid1045b9,public From: "Keatah@worldnet.att.net" <Keatah@worldnet.att.net> Subject: Re: Multitexture on V4/V5 Date: 1999/11/22 Message-ID: <3838DC49.E36451E8@worldnet.att.net> X-Deja-AN: 551516760 Content-Transfer-Encoding: 7bit References: <38382e98.8181013@news.freeserve.net> To: Dave <look@my.sig> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@worldnet.att.net X-Trace: bgtnsc01.worldnet.att.net 943250256 15873 12.75.171.111 (22 Nov 1999 05:57:36 GMT) Organization: AT&T WorldNet Services Mime-Version: 1.0 NNTP-Posting-Date: 22 Nov 1999 05:57:36 GMT Newsgroups: alt.comp.periphs.videocards.nvidia,comp.sys.ibm.pc.hardware.chips,3dfx.products