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Article #123

Re: Multitexture on V4/V5

#123
From: quasi
Date: Mon, 22 Nov 1999 00:00
24 lines
1925 bytes
no, no no, that's multi-layered, you know, for extra comfort....

Keatah@worldnet.att.net wrote:

> my toilet paper is multitextured too.
>
> Dave wrote:
> >
> > I am pretty underwhelmed by the specs of the V4/v5. With 14 million
> > transistors per chip, why are we only seeing v3 speeds? Where have
> > they spent those transistors. I am no 3d graphic whizz but how many
> > transistors would it have cost to add a second texture unit to the
> > chip? This would have doubled the figures 3dfx zealots could throw
> > around the newsgroups and provided a handy boost to any game utilising
> > multitexture, which is any decent game these days. Surely 3dfx would
> > be better off even ditching MPEG2 support and using those transistors
> > saved for the second TMU (I've no idea how many transistors MPEG2
> > suppors takes), anyone buying a v4/v5 would likely have a p400+ class
> > CPU anyways and would a hardcore gamer care? Imagine the hype if the
> > V5 boasted a 2.9gigatexel/sec fill rate?
> > Comments??
> >
> > --
> > Dave(dajg@bigfoot.com)
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From: quasi <quasi@cusave.com>
Subject: Re: Multitexture on V4/V5
Date: 1999/11/22
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