Article View: alt.comp.periphs.videocards.nvidia
Article #270Re: Dark games and RTCW
From: prequelitis
Date: Fri, 07 Dec 2001 08:59
Date: Fri, 07 Dec 2001 08:59
82 lines
3445 bytes
3445 bytes
> I've got a Geforce 2 MX200 and some games are just so dark while others are > perfectly fine. > For example, Quake 2 and 3 is dark and but Quake 3 TA is excellent. After > installing Team Arena, > Quake 3 is also fine. > > The list of dark games also include Pro Rally 2001, Sports Car GT, > Carmageddon TDR, > Alien Vs Predator 2, avp2 is absolutely ridiculous when it comes to darkness..not a single brightness control to be found in the settings. the AUTOEXEC has them, but seems to have ZERO effect in the game. I know the game is meant to be dark and atmospheric, but this goes a bit too far. Quake 1, Quake 3 (under Linux this time), Unreal, > Unreal Tournament, > and Return to Castle Wolfenstein. Wolfie uses the Q3 engine, so transfer your q3 seta r_gamma " " seta r_intensity " " settings to it's autoexec.cfg or just increase them in the options ? > > I had similar problems with a Voodoo 2 but not with a Diamond Monster Voodoo > 1. > > It's like walking around with very dark sunglasses on. > > Games like Rally Championship Extreme, Master Rallye, Midtown Madness 2 and > Tribes 2 > look fantastic - they're nice and bright. My monitor is big and bright, so > thats not the problem. > > Any suggestions? > Is it because I bought a non-brand name card? > I think I'll buy a brand-name Geforce 3 Ti500 card next time. i found when i bought my asus v7100 and used the asus drivers they had d3d / opengl brightness controls inbuilt, presumably for idiot games makers who assume everyone has the same machine they use, but they disappeared completely when using the nvidia ones! > > Another question: how do I get past the very first level level in Return to > Castle Wolfenstein? > I've killed everyone and don't know where to go next. There is a door I > cannot open. geez dude, if ya can't get past that bit you'll *never* work out some later levels :) > It's in the hall room where there are a few knight-in-armour statues. > Thanks for your help. > > >
Technical Details
Message-ID:
<zx%P7.426515$bY5.1781653@news-server.bigpond.net.au>Path:
arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!intgwpad.nntp.telstra.net!news-server.bigpond.net.au!not-for-mailReferences:
<9upavu$1rj4$1@otis.netspace.net.au>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d683,7162cb75a5c4810e X-Google-Attributes: gid10d683,public X-Google-Thread: feaeb,7162cb75a5c4810e X-Google-Attributes: gidfeaeb,public X-Google-Thread: 101ac7,7162cb75a5c4810e X-Google-Attributes: gid101ac7,public X-Google-Thread: 108c83,7162cb75a5c4810e X-Google-Attributes: gid108c83,public X-Google-ArrivalTime: 2001-12-07 00:59:13 PST Path: arc1-ca.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!intgwpad.nntp.telstra.net!news-server.bigpond.net.au!not-for-mail From: "prequelitis" <time@to.com> Newsgroups: alt.comp.periphs.videocards.nvidia,alt.games.quake3,aus.computers,aus.computers.ibm-pc References: <9upavu$1rj4$1@otis.netspace.net.au> Subject: Re: Dark games and RTCW Lines: 84 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Message-ID: <zx%P7.426515$bY5.1781653@news-server.bigpond.net.au> Date: Fri, 07 Dec 2001 08:59:11 GMT NNTP-Posting-Host: 144.137.226.98 X-Complaints-To: news@bigpond.net.au X-Trace: news-server.bigpond.net.au 1007715551 144.137.226.98 (Fri, 07 Dec 2001 19:59:11 EST) NNTP-Posting-Date: Fri, 07 Dec 2001 19:59:11 EST Organization: BigPond Internet Services (http://www.bigpond.net.au)