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Article #414

Re: The shining point of GeForce3 at present

#414
From: Matt
Date: Tue, 06 Mar 2001 04:16
28 lines
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"Hans Bergengren" <faar@swipnet.se> wrote in message
news:BFXo6.22015$AH6.3081839@newsc.telia.net...
> This sounds a lot like plain 'ol video interpolation. IE, you might reduce
> jaggies and texture aliasing ("crawling ants") with this method, but it
will
> not be able to reduce "polygon flicker" (when small details like
lamp-posts
> far away in a driving game seem to flicker in and out of existence), as
only
> a true super/multisampling AA will deal with that. ...Provided this
Quincunx
> method is interpolating rather than supersampling, of course... I'm not
sure
> about that, but as I said, I would think it probable. Considering the
claim
> is 4x performance at 2x performance penalties, I would think it's some
kind
> of interpolation, perhaps using 2x super/multisampling as source material
> since that's the kind of performance hit the system takes when enabling
> it...

To me, it looks like Quicunx is a combination of both Super and
Multisampling.
It supers to 2x, then basically blurs the samples to a near equivalent of
4x.
Of course, the only way to find out what it actually does for the image is
to buy one yourself and try it cause we all know the websites are anything
but reliable when it comes to reporting image quality, especially with FSAA.
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From: "Matt" <none@nothanks.com>
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Subject: Re: The shining point of GeForce3 at present
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