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Article #416

Re: The shining point of GeForce3 at present

#416
From: david woolfe
Date: Mon, 05 Mar 2001 03:10
38 lines
2795 bytes
Well, this article strongly implies that all GF3 FSAA will use
multisampling, with three options: 2x, 4x, and "quincunx."  But then,
even after editing, this guy writes like crap, so your guess is as
good as mine.

http://WWW.TOMSHARDWARE.COM/graphic/01q1/010227/geforce3-26.html

Over at Anands, here is another statement not quite definitve but
implies that it uses multisampling for all AA:

"The combination of the GeForce3's hardware based multisampling HRAA
and its use of Quincunx patterns results in quality identical to what
you would expect from a conventional 4-sample FSAA solution yet with
the performance hit of what you would expect from a 2-sample FSAA
solution."

By referring to the "combination" of multisampling and quincunx he
suggests that they are not synonymous, i.e. that quincunx is a further
innovation on top of multisampling.  Guess we'll know when the board
is released. 

On Sun, 04 Mar 2001 05:25:16 GMT, "fREoN" <none@nothanks.com> wrote:

>"david woolfe" <dwoolfe@home.com> wrote in message
>news:3aa15318.10067520@news...
>> On Fri, 2 Mar 2001 19:39:50 -0500, tnaw <tnaw@MailAndNews.com> wrote:
>>
>> >The antialiasing performance, both Quincunx AA and
>> >supersampling AA, is the most shining point of GeForce3.
>>
>> I don't mean to be a nitpicker, but GF3 uses multisampling, not
>> supersampling.
>
>Isnt Quincunx the multisampling AA (supersample + multisample actually) and
>the rest of the modes are still the same supersampling method they use now?
>
>
>
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From: dwoolfe@home.com (david woolfe)
Newsgroups: alt.comp.periphs.videocards.nvidia,comp.sys.ibm.pc.hardware.video,creative.products.3d_blaster.annihilator
Subject: Re: The shining point of GeForce3 at present
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