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Article #594

Re: 48 fps with Quake3

#594
From: Ed
Date: Tue, 07 Mar 2000 00:00
59 lines
2745 bytes
Touchy!!

ed,

Simon Marriott wrote:

> You could hardly call 32bit color viewing pleasure when on some of the
> larger maps of Q3 you get texture thrash and the fps slows down to less than
> 15fps!
>
> You see, they are so many textures that in 32bit color they take up more
> than the 32mb of memory the CLAP.
>
> So, do you want:
>
>     (a) A nice looking game that runs ok on some levels, then grinds to a
> halt on others.
>     or
>     (b) A game that is not quite as nice looking, but gives scorching fps on
> ALL levels.
>
> The choice is yours.  The same choice that I made, I decided for myself.
> Not what everyone else is running.
>
> I stated in my message that I was running it in 16bit.  I get 62.9fps with
> 32bit.
>
> Is that fair enoguh for u?
>
> Si.
> <dabawm@hotmail.com> wrote in message
> news:38bd1b59.3697504@news.uq.net.au...
> > Try running it in 32 bit color, everyone else does (in the interest of
> > (A) your viewing pleasure and (B) fair benchmark comparison.
> >
> > On Tue, 29 Feb 2000 22:55:39 -0000, "Simon Marriott"
> > <simon@marriott0.freeserve.co.uk> wrote:
> >
> > >I'am getting 89.8fps with a PIII 450 @ 558.  256MB Ram, 1024x768 16bit.
> > >Overclocked CLAP too.
> > >
> > >Si.
> > >72.03.24 161.70 <idmwarpzone@yahoo.com> wrote in message
> > >news:89ga96$1vi$1@news0.skynet.be...
> > >> I'm getting 48 fps with Quake3/full settings/1024x768 32 bit/demo001.
> > >> Is this what I can expect from my (non overclocked) system ?
> > >>
> > >> PIII450 (not overclocked)
> > >> 128 mb SDRAM
> > >> CLAP (not overclocked) + most recent Creative Labs drivers
> > >> SBA = on
> > >> WD UDMA-66 20,5 GB harddisk
> > >> Windows 98SE
> > >> DirectX7
> > >>
> > >>
> > >
> > >
> >
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From: Ed <edward@infinity-communications.freeserve.co.uk>
Subject: Re: 48 fps with Quake3
Date: 2000/03/07
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