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Article #678

A positive note on the 3.56 driver

#678
From: PJ
Date: Tue, 16 Nov 1999 00:00
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I have finally decided to install the 3.56 drivers. I had tried every driver
since 2.17 and always ended back to either the cl 2.08 or the reference 2.08
drivers. This time though I think 3.56 seems to be the driver I am going to
keep for now. It lacks the speed of the 2.08 series but it resolves many
texture problems that I have with Unreal tournament,  need for speed high
stakes, and descent 3. With UT  the floors and walls textures go crazy after
a few minutes of play if I play in 1024X768X 16 Bit and all settings to the
max. If I set the settings to 800X600X16 and all textures low I can play
with the 2.08. 3.56 allows me to play at the resolution and color pallet I
want (and higher) without the whacked out textures. Turning vsync off or on
had no effect with 2.08. With  NFSHS at 1024X768X16 , I would get a black
square under each opponent cars and the tires would bleed the same color as
the body of the car. With descent 3, I could see the world being drawn as I
moved forward when playing in outside world level. 3.56 resolves everyone of
these issues. Unfortunately 3.56 also scores lower than 2.08 in all
benchmarks that I have run. 3.53 also resolved all the problems but
Introduced an annoying pause every minute or so when playing any direct 3d
game. One thing I did note that was strange  with 3.56 is that 3d mark99
(full version) reports the total available texture memory available as being
55515. with the 2.08 drivers the total available at the same setting was 64
MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe that is
the cause of the slower benchmarks.
Just my .002 of observations on 3.56 drivers
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From: "PJ" <no@aol.com>
Subject: A positive note on the 3.56 driver
Date: 1999/11/16
Message-ID: <CziY3.21$2J6.617@newscene.newscene.com>
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