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Article #754UT (Unreal Tournament) with Geforce
From: thomey
Date: Wed, 15 Dec 1999 00:00
Date: Wed, 15 Dec 1999 00:00
73 lines
3047 bytes
3047 bytes
[ Article reposted from creative.products.3d_blaster.annihilator ] [ Author was thomey@coolsurf.de ] [ Posted on 15 Dec 1999 18:33:37 GMT ] Same Problem here. Creative Geforce 256 DDR NVIDIA 3.62 (tested all other drivers I can get my hand on) SB Live! WIN98 SE Directx7 Also 3DMark2000 comes back to the desktop after start benchmark selected. Very frustrating. Thorsten hoddy@paradise.net.nz wrote: : I have EXACTLY the same problem...and it's really $#@% me off!!! : Can't be an Athlon/AMD problem because I have an Intel P2-400. : On a P2B Motherboard with 64mb ram, Win98. Mx300 sound card. : I'm trying to run the Demo of UT and can only run it with OpenGL. : I'm using nVidia drivers 3.53, and 3.48 didn't work either! : I have tried reinstalling DirectX 7, and am using the latest reference : drivers for the MX300 too. : I don't know what else to try. : Please help us Bill! : p.s. I don't know if it's related, but I can't run "Messiah" either. : Running in 16bit Desktop like I'm supposed to, and the thing just quits : whenever I try to start a "New Game". : Aaaarrrggghhh!!!! Took me hours to download it! : Jan-Erik Mickelsson wrote in message <82egbp$mhu$1@news.creativelabs.com>... :>Setup is : AMD Athlon 650 MHz , MSI-6167 , 128 MB RAM , Win98 2nd Edition :>and GeForce. Ive tried CL-drivers and Nvidias drivers and the : Athlon/GeForce :>fix drivers.Im trying to play UT in D3D but crashes before the intro should :>start and gives me this error : :> :>Critical Error :> :>General protection fault! :> :>History: UD3DRenderDevice::Draw Tile <-UCanvas::WrappedPrint <-(Press ESC : to :>begin.) <-UCanvas::execDrawText <-(CHNullHUD : UT-Logo-Map.CHNullHUD0@Function :>Botpack.CHNullHUD.PostRender : 00FB)<-UObject::ProcessEvent<-(TMale2 :>UT-Logo-Map.TMale0,FunctionEngine.PalyerPawn.PostRender)<-UGameEngine::Draw : < :>-UWindowsViewport::Repaint<-UWindowClient::Tick<-ClientTick<-UGameEngine::T : i :>ck<-UpdateWorld<-MainLoop :> :>Phew ... took a while to write that down :) :> :> :> :>
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10dec9,a345d006a655f8f5 X-Google-Attributes: gid10dec9,public X-Google-Thread: feaeb,f9d8f0ded5a8bff2,start X-Google-Attributes: gidfeaeb,public X-Google-Thread: f8d87,f9d8f0ded5a8bff2,start X-Google-Attributes: gidf8d87,public X-Google-Thread: 1041c8,f9d8f0ded5a8bff2,start X-Google-Attributes: gid1041c8,public From: thomey@coolsurf.de Subject: UT (Unreal Tournament) with Geforce Date: 1999/12/15 Message-ID: <838n5i$jao@onlyx.coolsurf.de> X-Deja-AN: 561074706 Content-Transfer-Encoding: 8bit References: <82egbp$mhu$1@news.creativelabs.com> <82eluj$fg0$1@news.creativelabs.com> Organization: Coolsurf Content-Type: text/plain; charset=ISO-8859-1 User-Agent: tin/pre-1.4-980226 (UNIX) (FreeBSD/3.2-RELEASE (i386)) Mime-Version: 1.0 Newsgroups: alt.comp.periphs.videocards.nvidia,alt.games.unreal.tournament,alt.games.unreal,creative.products.3d_blaster.annihilator