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Thread View: alt.comp.periphs.videocards.nvidia
1 messages
1 total messages Started by tnaw Sat, 10 Mar 2001 01:59
GeForce3 Antialiasing Image Patterns
#408
Author: tnaw
Date: Sat, 10 Mar 2001 01:59
15 lines
1833 bytes
the antialiasing image patterns and memory bandwidth 
interface are explained through diagrams. From the 
theory simulating results of the antialiasing image 
patterns for GeForce3 showed in Table 1, it could be 
found that "4x AA" has the best antialiasing image 
quality, while "Quincunx AA" has better antialiasing 
image quality than "2x AA".  Comparing with the antialiasing 
screenshots that have been posted on Tomshardware, 
Rivastation and Hardocp by further magnifying, the 
patterns in Table 1 come close the real ones considerably. 
Table 2 shows the efficiency of GeForce3 memory bandwidth 
interface that is extremely in favor of antialiasing 
fulfillment.

http://www.geocities.com/tnaw_xtennis/NV20-9.htm
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