Thread View: alt.comp.periphs.videocards.nvidia
1 messages
1 total messages
Started by tnaw
Sat, 10 Mar 2001 01:59
GeForce3 Antialiasing Image Patterns
Author: tnaw
Date: Sat, 10 Mar 2001 01:59
Date: Sat, 10 Mar 2001 01:59
15 lines
1833 bytes
1833 bytes
the antialiasing image patterns and memory bandwidth interface are explained through diagrams. From the theory simulating results of the antialiasing image patterns for GeForce3 showed in Table 1, it could be found that "4x AA" has the best antialiasing image quality, while "Quincunx AA" has better antialiasing image quality than "2x AA". Comparing with the antialiasing screenshots that have been posted on Tomshardware, Rivastation and Hardocp by further magnifying, the patterns in Table 1 come close the real ones considerably. Table 2 shows the efficiency of GeForce3 memory bandwidth interface that is extremely in favor of antialiasing fulfillment. http://www.geocities.com/tnaw_xtennis/NV20-9.htm
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads