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Article #159

Re: Unreal disk access problem on high end system

#159
From: MotoX
Date: Mon, 15 Jun 1998 00:00
49 lines
2281 bytes
Sorry, I can't agree with this. I have a Dell R400, 64 Meg RAM with an
Orchid R3D2 (12 Meg) and I get *no* swapping. Only *slight* pause I get is
when I save a game (which is expected, of course).

Not sure if the 8 Meg makes any difference to the 12 Megger. Didn't Brett
write-up on this?

Steve P.


ferenc haraszti wrote in message <3581F81D.E341B62F@mindspring.com>...
>juice up your RAM with another 64M, it'll be smoother.
>
>  cheers
>
>mmem@usa.net wrote:
>>
>> Hi
>>
>> I got a P II 300 with 64 MB of RAM and 500 MB space on the unreal disk
>>
>> and 500MB space of my C: drive
>>
>> also I have Monster II 8MB and an ATI AIW PRO 4MB AGP card , Creative
PCI64
>>
>> unreal runs smoothly and the graphics are fantastic , but
>>
>> disk access pauses happen just too much , every time I open a door
>>
>> or when a monster attacks , there is a pause , why is that ?
>>
>> I changed the cache size ( CacheSizeMegs ) to 4 , 8 , 48 and nothing
>>
>> I switched windows 96 virtual memory to my own file of 300 MB insted
>>
>> of letting windows manage it ( is that fixed swap file ? , if not how ? )
>>
>> nothing I do seems to work
>>
>> can anyone help ?
>>
>> Thanks
>>
>> Moshe
>>
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From: "MotoX" <stevep@toneline.demon.co.uk>
Subject: Re: Unreal disk access problem on high end system
Date: 1998/06/15
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