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Article #7Re: Is this a Voodoo2 hardware problem?
From: Leon Smith
Date: Fri, 12 Mar 1999 00:00
Date: Fri, 12 Mar 1999 00:00
60 lines
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3775 bytes
I had loads of problems with my DMII, using the original drivers and Windows 98, so went back to Win95. I have recently re-installed Win98, and using the latest v2.07 of the Diamond Drivers, everything is working ok. Give it a try. http://www.diamondmm.com -- mailto:leon.smith@dial.pipex.com Reading/England Running Celeron 300a @ 450MHz Mark Powell wrote in message <7capmd$j84$1@plato.salford.ac.uk>... >Hi, > Bought a Diamond Monster 3D II card on Monday. It was a so-called >"OEM version", which meant that I just got the card, the interconnect >cable and a CDR with Diamond and 3dfx reference drivers on it. > I plugged the card into my machine and booted win98. Installed >the Diamond drivers (latest 16/12/98) and then DirectX 6.1. I >already had Populous III installed on my hard disk, so I ran >that and selected "Direct 3D - hardware accelerated" at start-up. >Nice rendered 3D graphics. Excellent. > I'd downloaded a few demos from 3dfxmania, so I tried a few >screensavers. 3dtidalforces just hangs when Preview is selected. >Task Manager shows it as "not responding" and it has to be >Ended. A couple of others did the same. However, Stars3d works >fine. Tried Half life demo, it hung. Tried Fifa99, no problems at >all. Resident evil 2. Started, but screen was a mess. > Tried installing the 3dfx reference drivers off the CD (same >16/12/98). No improvement. > Thought it maybe win98 had got itself into a mess or maybe >DirectX 6.1 was the culprit, as I'd seen people complain about this. > Formatted my hard drive and installed win98, with the V2 card in. >Selected the card and installed the latest 3dfx reference driver >(dated sometime in Jan this year). Installed DirectX 6. Installed >Populous III again. Worked fine. Tried the screensavers. Again only >stars 3d would work. All others just hung. Installed Quake2. >Came up in software rendering. Selected "3dfx opengl". Okay. >Selected 800x600. It hung. Upgraded it to 3.20. Now it hangs all >the time. Will startup in compatibility mode. It will work using >3dfx opnegl in 640x480, but will hang in 800x600. > Tried running the DirectX DXDIAG, but that too hangs with "not >responding". DXTOOL shows everything at DirectX 6 except DirectInput >and DirectSound, which are at 5. > About 6 months ago I had a Voodoo1 on the same hardware running >perfectly. > This is an all SCSI system. Adaptec 2940, Ati RAGE Pro IIc PCI, >Pentium 233MMX, 64MB SDRAM. > This sounds like a fault V2 card? However, I'm not sure why >it works fine for populous III or stars 3d. > Hope someone can shed some light on this or confirm my conclusion >that the V2 card is faulty? >Cheers. >-- >Mark Powell - System Administrator (UNIX) - Clifford Whitworth Building >A.I.S., University of Salford, Salford, Manchester, UK. >Tel: +44 161 295 5936 Fax: +44 161 295 5888 www.pgp.com for PGP key >M.S.Powell@ais.salfrd.ac.uk (spell salford correctly to reply to me)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10ec8c,c9147db20182b58b X-Google-Attributes: gid10ec8c,public X-Google-Thread: 11094b,c9147db20182b58b X-Google-Attributes: gid11094b,public X-Google-Thread: 107fd6,c9147db20182b58b X-Google-Attributes: gid107fd6,public From: "Leon Smith" <leon.smith@no-spam.com> Subject: Re: Is this a Voodoo2 hardware problem? Date: 1999/03/12 Message-ID: <sy9G2.30527$YV6.14111@news2.giganews.com> X-Deja-AN: 454204823 References: <7capmd$j84$1@plato.salford.ac.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Trace: news2.giganews.com 921249048 194.6.81.9 (Fri, 12 Mar 1999 08:30:48 CDT) NNTP-Posting-Date: Fri, 12 Mar 1999 08:30:48 CDT Newsgroups: alt.games.3dfx,3dfx.d3d.drivers.diamond,3dfx.products.voodoo2