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Article #80Re: Forsaken Demo time limits
From: Reggie
Date: Mon, 05 Oct 1998 00:00
Date: Mon, 05 Oct 1998 00:00
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1274 bytes
I don't think so, but it is do-able. just work at it, it's a bit tough at first. reg. danny wrote in message <36188cb3.3635138@news.ozemail.com.au>... > >Is there a way for me to get rid of the time limits in getting through >the sections in the Forsaken demo? I can't get through even the first >section (i think its 14 mins :( > >Danny. >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1029b6,7be700fd73a64937 X-Google-Attributes: gid1029b6,public X-Google-Thread: 113106,7be700fd73a64937 X-Google-Attributes: gid113106,public X-Google-Thread: 11094b,7be700fd73a64937 X-Google-Attributes: gid11094b,public From: "Reggie" <reggie@mem.net> Subject: Re: Forsaken Demo time limits Date: 1998/10/05 Message-ID: <7721FFEF7747394C.921FB829EAAF4912.2F1BA1A9BD603A3F@library-proxy.airnews.net> X-Deja-AN: 397937956 References: <36188cb3.3635138@news.ozemail.com.au> X-Orig-Message-ID: <6vapv9$n72@library.airnews.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 NNTP-Posting-Time: Mon Oct 5 10:52:11 1998 Organization: Synapse/Mem.net (using Airnews.net!) NNTP-Proxy-Relay: library.airnews.net Abuse-Reports-To: abuse at mem.net to report improper postings Newsgroups: alt.games.3dfx,3dfx.game.discussion,3dfx.game.support