Article View: alt.games.doom
Article #18Re: Games at work
From: Ian CR Mapleson
Date: Mon, 05 Sep 1994 23:14
Date: Mon, 05 Sep 1994 23:14
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3117 bytes
In article <34dqvh$sii@apakabar.cc.columbia.edu> bss5@bonjour.cc.columbia.edu (Bradley S Stone) writes: >I'm thinking about writing a story on video games in the >workplace and would like to hear from people who have >had interesting experiences. Has anyone's >boss walked in on them during a game?? At companies that are >networked, are employees playing multi-player games like "Doom?" What >kind of precautions do you have to take to get away with this? > >Also, if there are any game programmers out there, do you consider this >when making your games. I know that some games used to have a "boss key" >-- you hit f7 or something and a spread-sheet pops up. Is this still >done?? (my game playing days have ended...) Do game companies try and >make it easier to play games at work?? > >Any help here would be much appreciated. Thanks, > > >Brad Stone Such an article has already been written, by Dean Takashi of the L.A. Times. He sent me a copy of that day's issue. I have to say, it's a pretty fair article, going back and forth between the pro's and con's of game playing at work. It starts with Doom, giving a really cool colour pic of a guy playing it (keyboard player, on E1L2). The article is quite long. I'll be typing it up and posting it tomorrow. I'll email to you, Brad. Dean has more or less covered the issue quite well, though some of the so called 'experts' have their heads in the clouds! :D One quote was saying that people find games boring to play, which is certainly not the case with Doom! :D I know it's a little odd referring you to an already published newspaper article, but Dean T. really has just about covered the issues (I was surprised at how long the article is). Out of curiosity, what magazine/newspaper do you write for? Byeee! :) Ian.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11032f,ebe07e9b2355bad4 X-Google-Attributes: gid11032f,public X-Google-Thread: 1023e9,ebe07e9b2355bad4 X-Google-Attributes: gid1023e9,public X-Google-Thread: 104271,ebe07e9b2355bad4 X-Google-Attributes: gid104271,public X-Google-Thread: f9c57,ebe07e9b2355bad4 X-Google-Attributes: gidf9c57,public X-Google-Thread: f5f75,ebe07e9b2355bad4 X-Google-Attributes: gidf5f75,public X-Google-Thread: 111971,ebe07e9b2355bad4 X-Google-Attributes: gid111971,public X-Google-Thread: 11603d,ebe07e9b2355bad4 X-Google-Attributes: gid11603d,public X-Google-ArrivalTime: 1994-09-05 16:14:08 PST Newsgroups: alt.games.doom,aus.games,rec.games.video,alt.office.management,alt.privacy,rec.games.misc,rec.games.design Path: arc1-ca.pugleaf.net!nntp.gmd.de!Germany.EU.net!netmbx.de!zrz.TU-Berlin.DE!zib-berlin.de!umn.edu!spool.mu.edu!howland.reston.ans.net!pipex!bt!uknet!festival!hwcee!mapleson From: mapleson@cee.hw.ac.uk (Ian CR Mapleson) Subject: Re: Games at work Message-ID: <CvoJ7L.8zn@cee.hw.ac.uk> Sender: news@cee.hw.ac.uk (News Administrator) Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland References: <34dqvh$sii@apakabar.cc.columbia.edu> Date: Mon, 5 Sep 1994 23:14:08 GMT Lines: 44