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1 total messages Started by Paul Robinson Tue, 06 Sep 1994 05:09
Suggested WAD Review Form
#25
Author: Paul Robinson
Date: Tue, 06 Sep 1994 05:09
410 lines
21123 bytes
The following is a suggested format for use in reviewing PWADS.  I think 
the "fill in the blanks" format will be helpful.

 --------------------------------------------------

                           DOOM WAD Evaluation Form

 1. Reviewer's Name: ____________________________________________________
    E-Mail Address: ________________________________   Date: ___ __, 19__

 2. Wad Name: ________ Archive Name: ________.___  Size (K): ____

 3. Found at:  [ ] infant2  [ ] uwp  [ ] wuarchive   [ ] Other
    (If other, site name; for BBS give phone no.) _______________________
    Directory Area: _____________________________________________________

 4. Level of wad: E_ M_    Required Version of DOOM: [ ] Any  [ ] ___.___

 5. Classification of wad:   [ ] Perfect   [ ] Excellent                      
                             [ ] Good      [ ] Fair        [ ] Poor
                             [ ] Bad**  
                             [ ] Showstopper** (Unusable, see below)

 6. Features: [ ] 1Player  [ ] 2  [ ] 3  [ ] 4  [ ] Coop  [ ] DM  [ ] Both
              [ ] New Sounds  [ ] New Graphics  [ ] Weapons Change
              [ ] New Music   [ ] New Demo (Version ___.___)

 7. Enemies: [ ] No enemies [ ] Trooper [ ] Sgt [ ] Lost Soul 
             [ ] Cacodemon  [ ] Baron [ ] Multiple Barons 
             [ ] Spider [ ] Multiple  [ ] Cyber [ ] Multiple
             [ ] Hybrid Patched Enemies [ ] ____________________

 8. Evaluation of wad:   [ ] Above Average  [ ] Average  [ ] Below Avg**

 9. Comments: __________________________________________________________
 _______________________________________________________________________


                             Defects and Rejection

 10. If you checked 'Showstopper':  Wad is [ ] Defective [ ] unplayable
     Reason:  [ ] No Weapons (& needs them)  [ ] Weapons insufficient**
              [ ] No ammo  [ ] Ammo insufficient to play game**

              [ ] Missing Keys*  [ ] Keys out of order, cannot reach
              [ ] Exit unreachable*  [ ] Exit switch is missing*

              [ ] No player 1 position
              [ ] Medusa   [ ] Game crashes  

              [ ] Game unwinnable**  
              [ ] Required to fight excessive number of Bosses**
              [ ] ______________________________________________________

 11. If the wad has defects, list them here:
     [X] Ammo supplies are niggardly        [X] Not enough health
     (These boxes should be checked unless the wad is much better
      stocked with supplies than is usual and common.  This is a 
      recurring problem in almost every WAD.)
     [ ] Pinkbug  [ ] Misaligned Textures  [ ] HOM  [ ] Cannot Save
     [ ] Important switches are hidden without indication
     [ ] Wall improperly marked impassible*  [ ] Too many puzzles
     [ ] Should have more weapons**  [ ] Excessive Backtracking**

 For any comments marked *, confirm with DEU before marking.

 12. List explanation for any comments marked **:
     ___________________________________________________________________
     ___________________________________________________________________


 Form Rev 1.0 (3-Sep-1994)

 ---- Cut here:  Delete this and all lines following ----

 Instructions

 This form provides a  simple standardized method of  explaining why you
 approved and liked  or did not  like   a  particular  WAD  file.     By
 standardizing  the comments,  it  makes it  easier  for other people to
 decide whether or not to FTP or download a particular WAD.

 This form should also give  some idea to the people who  create WADs to
 consider  the  following   all-too-common  mistakes.   Please,   have a
 third-party  beta test your wad  before releasing it.  Its' embarassing
 if someone  legitimately comes back with  a message declaring  your wad
 defective, and looks bad for you.

 Instructions for  completing this  form.

 If an area is a 'gray' area because   you can't decide  how to classify
 something, leave that area blank.

 1.  Indicate your name and E-Mail address and today's date.

 2.  Indicate the name of the  wad by the  8  character  name  which  is
 before  the  '.WAD'  extension.   If  the archive  holding  that wad is
 different, name the archive.

 3.   Indicate   where   you   downloaded  the  file  from.    The  most
 common   Internet    sites  (  infant2.sphs.indiana.edu,   ftp.uwp.edu,
 wuarchive.wustl.edu) are  listed above.  For other sites, list where it
 was,  including  the  directory  path  used  to  get  to the file, e.g.
 /pub/doom/wads/a-c .

 4.  Indicate what Episode and  Mission the  wad plays at.   The program
 SW' in SW.ZIP will scan  a wad and return this information.  If the wad
 has more than one mission, you should  separate  the  reviews from this
 point into  the  separate missions, as  there can be one  mission in  a
 group that is okay and another that is so bad as  to be 'showstoppingly
 unplayable'.  Also indicate if the level requires a  particular version
 of DOOM, for example, a wad that requires the insertion of patches into
 the executable for version 1.2.

 Note  that  this  form  deals  with  wads that have level data in them.
 Wads that  consist only of new graphics, sounds or music would probably
 not be reviewed on this form.

 5.  What did you think of the wad?  The list can be compared to a scale
 from 5  to -1, with 5 being the best wad around (UAC_DEAD, according to
 everyone who has seen it) and -1 being a wad  that has serious  defects
 or is unplayable.

 6.  Features allow you to list anything special  you noticed  about the
 wad.

 7.  Enemies allows you to warn people either  (1)  this is a deathmatch
 wad with no enemies in it (meaning 1 player mode isn't going to be much
 good), or  that  it has  12 cyberdemons  in  a small room  and  is thus
 unplayable.

 8.  General idea of how it rates to other WADs you've played.

 9.  Give any of your own reasons  why  someone  should  or  should  NOT
 download and play this wad.  Copy the last line as needed.


                             Errors and Omissions

 Items 10, 11 and  12  are reasons  you  feel the wad is bad, or even so
 showstoppingly bad as to be defective or unplayable.

 10.   Item 10  lists the  general items that (in my opinion) classify a
 wad as defective and/or unplayable.  Note  that  some  of  these  items
 (exit switch missing) are a matter of opinion or taste; some people may
 prefer a deathmatch WAD without an exit switch.   But a  non-deathmatch
 wad without one is automatically defective.

 Defective means the wad has errors making the wad useless or  making it
 effectively so.  This includes wads that  cannot be  used because  they
 cause DOOM to crash,  or  are  defective  for  plain technical reasons,
 e.g. missing player 1 position, claim  to be  deathmatch but have no DM
 spots,  etc.   I am considering the  inclusion of wads which are single
 player missions without an exit in the class of "defective" as  opposed
 to merely "unplayable", and  it's  up to  the reviewer to decide if the
 mistake is badly done.   Any  wad that is defective is also unplayable,
 of course.

 Unplayable means that there is a mistake in the creation of the mission
 or in the way that  the mission  was designed.  This  includes missions
 which consist of

   - single player games without an exit;
   - so many enemies in an area that the  player cannot live through it;
   - missing keys;
   - insufficient weapons or ammo; or
   - other conditions that make the game unacceptable.

 The explanation of the items listed on the form is as follows:

 No Weapons and/or Weapons Insufficient.

         If there is any  enemy in  the game  higher than  a trooper, you
         need better  weapons than  a handgun  if you are going to defeat
         them.   The level of weapon you need depends  upon the  class of
         enemy.    For  Anything  below Baron EXCEPT trooper, (Cacodemon,
         Demon, Lost Soul,  Imp,  Sergeant)  you  must  have  at  least a
         shotgun.   For Baron  you need  at least  a shotgun with no less
         than 20 shells and a large area to move, chaingun,  plasma rifle
         or rocket  launcher and  sufficient ammo  to kill  each one.  If
         there are two Barons, you must have chaingun or rocket launcher.
         For three or four (unless the objective is escape) you must have
         rocket launcher and/or plasma cannon.   For Spiderdemon, Rocket,
         Plasma or BFG.  For Cyber, Rocket or BFG.  See also the comments
         under Insufficient Ammo, below.

         There are exceptions to this, of course.   If the  layout of the
         mission is  such that the enemy cannot hit you directly, a lower
         level of weapon is acceptable.  For example,  there is  at least
         one mission  where the  Cyberdemon is  stuck in  a pit above his
         waist, and the user is able  to  stand  beyond  blast  range and
         shoot at the Cyberdemon.  In this case, a shotgun will work.  In
         most cases, being against a cyberdemon with insufficient weapons
         means  the  mission  is  unplayable.   If such a special case is
         present, it should be indicated.


  No Ammo, Ammo Insufficient.

         For each enemy, there must be  enough ammo  to take  them out if
         the user is to obtain 100%.  This means at least 1 shotgun shell
         for each person or imp, 3 for each  demon, 4  for each cacodemon
         or lost soul, and 15 for each baron, plus 10% for lossage due to
         missed shots.  See also the comments under insufficient weapons.

         For rockets, there  should  be  4  for  each  baron,  100  for a
         cyberdemon (that's  20 boxes),  and 80  for a spiderdemon.  Or a
         BFG and a full 300 cells for cyber or spider.   Extra  ammo must
         be included to allow for missed shots.

         There can  be exceptions,  but there should be a good reason for
         them.  A level with no ammo at  all should  almost automatically
         be  declared  unplayable  unless  it's a "filler", e.g. an empty
         mission used to pass from one mission to the next  where a group
         of missions doesn't have every mission included.


 Missing Keys, or Keys out of order.  

         This  automatically  makes  the  wad  unplayable  unless the wad
         cannot be used except in deathmatch  mode.   There is  no excuse
         for requiring a blue key to open a door in a mission that has no
         blue key.   I  know that  in deathmatch  mode you  get all three
         keys; but requiring a key that isn't present is unacceptable.

         One wad  placed a  yellow key (needed to get to the exit) inside
         of the area requiring a blue key.   No blue  key appears  in the
         level.    This  means  you  can't  ever  exit  the  game without
         cheating.


 Exit Unreachable, or Exit Switch is Missing.

         One wad (as indicated in the previous section) had an exit in an
         area reachable  by yellow key.  The yellow key required the blue
         key to get to it; there was no  blue key.   This  constitutes an
         unreachable  exit.     This   means  the  wad  is  automatically
         unplayable.  Or if the exit  is  behind  a  wall  that  can't be
         opened from  the outside.   Or if it's impossible to trigger the
         conditions needed to exit.

         Most people prefer that a deathwatch wad have an exit.  Any non-
         deathmatch  wad  without  exit  is  automatically unplayable and
         might be considered defective;  any  deathmatch  wad  without an
         exit is  a bad  idea, and  might be  considered defective.  (You
         can't get final scores without an exit to tally them.)

 No Player 1 position.

         No excuse, unplayable and  defective.    DOOM  will  either keep
         trying to  "wipe" the  screen to  start the level and keep doing
         this over and over, or crash or simply refuse to load the level.
         Note that such a condition represents severely sloppy behavior.

 Medusa

         There is  a mistake  in the graphics selected such that the game
         shows  an  odd  pattern  in  some  places  and  the  game  stops
         responding to  input except very slowly.  This is referred to as
         the 'Medusa'  effect because  the pattern  is ugly  and the game
         'turns  to  stone'.    This  means  the wad is defective, and is
         caused by insiufficient testing.

 Crashes Game

         The game requires something like a missing texture,  causes DOOM
         to crash because it uses too many resources, or the game freezes
         up requiring a reboot.  If these are caused because  of problems
         with the wad, that means it is defective.


 Game Unwinnable, or Required to fight too many bosses

         This is a judgement call.  I have my own set of rules on certain
         conditions that I consider a game  to be  "unwinnable".   If you
         have to get through any of the following to continue the game at
         some point, I consider the mission "unplayable":

         - More than one  Cyberdemon  or  Spiderdemon,  Cyber and Spider
           together.  This  is  the  'too many bosses'  item from above.
           Often this  is  combined with extremely  niggardly levels  of
           ammo and/or weapons, often in a tight space to boot.  I refer
           to this  as  the  '52 Cyberdemons  in  a bathroom on -respawn
           against a fist' syndrome.
         - Cyber or Spider without rockets or BFG.  There are exceptions
           if the enemy's line of fire is blocked by something such that
           he can't fire at you but you can hit him, but usually we find
           that the player has  been  left  with  niggardly   amounts of
           weaponry and ammo.
         - More than 2 Barons without rockets or higher.
         - Single Baron without at least shotgun with 20 shells.
         - More than 4 Barons together.  I like to refer  to this one as
           the 'royalty' syndrome.   I'd personally like to declare 4 or
           more as unplayable, but ID Software put that in mission  2-9;
           I still think it's a bad idea.
         - Total enemy count such that all of them shooting at the player
           at once will kill him before he can respond.
         - Total enemy count to  be killed  exceeds his  ammo capacity at
           maximum  load  of  ammo  and weapons available, sometimes even if counting
           ammo dropped by killed enemies.

           There may be an exception to  this item.    Some people  will
           design a  set of missions such  that they include a weapon or
           ammo in  one  mission that  carries over into a subsequent or
           sequel mission.  I  think that  a mission  should be  allowed
           to be run as a standalone mission,  but some  people like  to
           create "continuing missions".

         - Small area  with large  enemy, e.g.  a 500  x 500 room with a
           Spiderdemon in the opening frame of the game.


 11.  General Defects

      Defects listed here are errors that were noticed;  they may or may
      not make the game unplayable.

     - Ammo supplies are niggardly, and Not enough health

           These items are prechecked because almost every wad out there
           except for the original wads from ID Software  tend to figure
           ammo this way:  (1)   how much does the user need to fight in
           the game figuring no misses;    (2) reduce that by 10%.  This
           isn't just skimping, this is cutting to  the bone and beyond.
           It is far too common and is unneccessary.

           The way people 'lard' their games  full of enemies  and badly
           skimp on health and ammo to the point  of niggardliness,  you
           would think they get a commission for each  enemy and  a fine
           for each weapons clip.

           Unless there is no trouble getting sufficient ammo AND HEALTH
           to fight properly, these boxes should be left checked.


     - Pinkbug, Misaligned Textures and HOM

           These are usually caused because the creator of the  wad  did
           something wrong.

           Pinkbug - A transparent texture is on a non-transparent area,
           or a texture is  being displayed  in an  area larger than the
           size of the texture.

           Misaligned Textures  - A  texture is  displayed such  that it
           doesn't match the  area near it.   Note that this practice is
           *acceptable* when the purpose is to indicate the  location of
           an otherwise hidden door or switch.

           HOM - Hall of Mirrors.  An area is  missing a texture so that
           when you look at it, there is nothing there, so the game will
           try to compensate by copying something  else and   pastes the
           other image in, causing a "shimmer" effect.

           Cannot Save - Wad creators should avoid  making missions that
           are so large that there is not enough  save buffer  space  to
           allow DOOM to save the game.  This is a problem  with DOOM on
           some of the  larger wads in earlier releases, so is not quite
           a "showstopping" problem as other conditions,  although it is
           a problem with some wads.

           Important  switches  are  hidden  without indication - Ladies
           and Gentlemen, we are not playing Wolfenstein 3d Here; people
           should not  have to touch every wall to find the switches for
           certain features.

           Wall improperly marked impassible  - Some rooms are mismarked
           with impassible walls or are set up wrong because  a door was
           not openable from one side or the other.   If the room is not
           critical to playing the game, it's just a minor problem which
           will not prevent the mission from being completed rather than
           a "showstopping" one that makes the game unplayable.

           Should have more weapons - In  some  cases the episode should
           have added a weapon such as the chaingun, rather than relying
           on a less powerful weapon.

           Too many puzzles - In some cases I've had to use DEU to  take
           a wad and disassemble it to figure out how to  get  somewhere
           because the puzzles put in the mission required that  I use a
           "Rube Goldberg" method of  solving  the problem, e.g.  open a
           switch, then run around an area and step on something to rise
           up an elevator, to reach a switch, then throw that switch  to
           lower an elevator to reach a floor, cross a line in the floor
           to open  a door, and then...  And if you miss on step 18 of a
           20-step procedure, the "window of opportunity" closes and you
           have to start all over again from the original step 1  and go
           through the whole thing all over again.

           Excessive Backtracking - A game should  "flow" from  where it
           starts;    if I  have to go somewhere, get something, go back
           across the map the equivalent of a half a mile, get something
           there, then  come back to the first place, this can get to be
           annoying.  In fact,  a well-designed mission  would not  even
           require me  to backtrack  at all.   There can be an exception
           if the exit is where  the entrance is and  is made accessible
           as a result of doing  something that opens access to the exit
           trigger or switch.


 ----------------------------------

 Please  feel  free   to  use   this  form  in  writing reviews  of WADs
 or in changing it to meed your needs.  Your suggestions on improvements
 of this form are welcomed, please write to:

 E-Mail: Paul Robinson <PAUL@TDR.COM>
 X.400:  S=DARCOS; A=MCI; C=US; DD.UN=0005066432

 Form Version 1.0 of September 3, 1994
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