Thread View: alt.games.doom
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Started by Paul Robinson
Thu, 05 May 1994 04:15
Odd (Visual) Crack Effect in DOOM 1.2
Author: Paul Robinson
Date: Thu, 05 May 1994 04:15
Date: Thu, 05 May 1994 04:15
29 lines
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2452 bytes
There is a problem - what I refer to as a "crack effect" - which occurs in DOOM version 1.2, with the introduction of the additional secret area. This occurs in E1, M1 in the "zig-zag" room. After the floor where the brown imps stands has come down, go back to the start of the area where the trigger for the elevator is. If you walk along the wall edge facing toward the opening, at some point on the ground a "crack" will appear showing the slime pit underneath. This is a crack in the ground which is a line. A similar effect occurs in what is probably the "busiest" level; where the user climbs a flight of stairs and triggers a platform to lower; by climbing onto that platform and jumping off either on one side to get a computer map in the alcove, or a radiation suit and the lowering of a cover over a chain saw, or on the other side to a platform with a chain gun and some ammo leading back to the stairs again, at one point it is possible to see (at least in version 1.1 it was) the "trip trigger" that lowers the floor; it is an odd shaped item at the side of the top of the stairs. It makes me think of what it's like when you first see your blind spot; it's wierd because you didn't know it was there. -- Reports on Security Problems: To Subscribe write PROBLEMS-REQUEST@TDR.COM Paul Robinson - paul@tdr.com / tdarcos@MCIMail.com / tdarcos@access.digex.net Voted "Largest Polluter of the (IETF) list" by Randy Bush <randy@psg.com> Voted "Largest Polluter of digex.general" by Mike <voss@orange.digex.net>
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