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Article #418

Re: BUG?!

#418
From: Computer.C
Date: Sat, 09 Jan 1993 21:49
29 lines
1865 bytes
The obvious answer is to code defensive fire more intelligently into the
server.  If a ship fires at a another ship with retaliatory firing on
the following should happen:

	1)  Evaluate the range of the ship attacking
	2)  If its too far away to be hit with the defensive ships
            guns than the ship should ignore it.
	3)  If its within range than the defensive ship should make a very 
            rough determination of the ships strength.
            ( ie, is a shuttle attacking you with 1 gun
                  or is a cruiser firing on you with 20 guns? )
        4)  The proper set of guns (primary or secondary- whichever
            has the best hit probabilty ) should be engaged and 
            fired    
        5)  The number of guns fired should be proportional to 
            the evaluated danger of the other ship

Yes...it sounds way cool and perhaps complicated but is it really?
Probably no more than alot of the stuff already implemented.
And it doesn't have to be perfect or anything, just rough.
But it would be alot better than what we have now.

As far as ships with speed zero..they should be able to land/dock on
planets but not be undocked into space wihtout being lost.  Or at least
ships with crews > 0 and speed = 0 shouldn't be able to be put into 
space without losing communication with them.

-matt
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sdd.hp.com!network.ucsd.edu!sdcc12!sdcc10!cs161ffn
From: cs161ffn@sdcc10.ucsd.edu (Computer.C     )
Newsgroups: alt.games.gb
Subject: Re: BUG?!
Message-ID: <43257@sdcc12.ucsd.edu>
Date: 9 Jan 93 21:49:40 GMT
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