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Article #421Re: BUG?!
From: Roger Lewis
Date: Sun, 10 Jan 1993 00:33
Date: Sun, 10 Jan 1993 00:33
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1343 bytes
In article <43261@sdcc12.ucsd.edu> cs178waj@sdcc5.ucsd.edu (Christopher Fodor) writes: > >The way I would have my ships retaliate is have a %chance to return >fire equal to the %chance to hit of the attacking ship. >Furthermore, I would have the return salvo be equal to the >the attacking salvo. > >That wouldn't waste too much destruct I would think. > I agree. This is the easiest and simplest soultion. It'd still be nice to set a range at which your ship would auto-fire too though and threat rankings would be nice. My ships would fire at all missiles within 600 distance until they were gone or I was out of destruct. I *hate* surprise missile attacks. -- rlewis@venera.isi.edu I'm the NRA *AND* the ACLU. "Some people are men, and some people are women. They're made that way so that they can dance together." -Lucille Ball (as Lucy Ricardo)
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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!usc!isi.edu!rlewis From: rlewis@isi.edu (Roger Lewis) Newsgroups: alt.games.gb Subject: Re: BUG?! Message-ID: <23189@venera.isi.edu> Date: 10 Jan 93 00:33:31 GMT References: <43181@sdcc12.ucsd.edu> <varneyml.726521342@wckn.dorm.clarkson.edu> <43257@sdcc12.ucsd.edu> <43261@sdcc12.ucsd.edu> Sender: news@isi.edu Reply-To: rlewis@action.isi.edu (Roger Lewis) Organization: USC-Information Sciences Institute Lines: 25