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Article #421

Re: BUG?!

#421
From: Roger Lewis
Date: Sun, 10 Jan 1993 00:33
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In article <43261@sdcc12.ucsd.edu> cs178waj@sdcc5.ucsd.edu (Christopher Fodor) writes:
>
>The way I would have my ships retaliate is have a %chance to return
>fire equal to the %chance to hit of the attacking ship.
>Furthermore, I would have the return salvo be equal to the
>the attacking salvo.  
>
>That wouldn't waste too much destruct I would think.
>
I agree.  This is the easiest and simplest soultion.

It'd still be nice to set a range at which your ship would
auto-fire too though and threat rankings would be nice.  My ships would
fire at all missiles within 600 distance until they were gone or I was out
of destruct.  I *hate* surprise missile attacks.





--
rlewis@venera.isi.edu	I'm the NRA *AND* the ACLU.

"Some people are men, and some people are women.  They're made that way
so that they can dance together."	-Lucille Ball (as Lucy Ricardo)
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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!usc!isi.edu!rlewis
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Re: BUG?!
Message-ID: <23189@venera.isi.edu>
Date: 10 Jan 93 00:33:31 GMT
References: <43181@sdcc12.ucsd.edu> <varneyml.726521342@wckn.dorm.clarkson.edu> <43257@sdcc12.ucsd.edu> <43261@sdcc12.ucsd.edu>
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